Also wanted to add to @William3DArtist answer. You can create an additional channel that is custom one User0, User1 etc and put it as an extra export map. I used this a lot because needed masks exported from specific textured regions and use it later in shader, because of the amount of iterations, that gave me automaticy…
Hi guys, first time posting here. I wanted to ask for some crit since i've recently started to "seriously" learn modeling (I came from an environment concept art background), and i want my carreer to move towards 3D environment art. I've been told that is important to first and foremost learn how to model decent props, so…