News We're in dire need of additional 2D texture artists. Anyone who is skilled with 2D textures; tillable, mesh, design, conceptual, custom, photo editing. We have too many custom props for textures than texture artists and I'm sure these guys could use a break. Information about the position is located at the bottom…
Yes my bad, I used the wrong english word there, not native Floating geo that is a good point, although I can paint the skew in marmoset. A highpoly with lines and such on it would compare much better also, I should definitely try that. I was to foccused on if it could even work at all due to the tangent space mismatch How…
We just wrapped up week 3 and there are some cool insights I wanted to share with all of you. On week 3 we focus on creating a hero rock piece and 2 small rock boulders for our scene. We create the low poly version of these meshes and bake the maps to have our game-ready rocks. It is amazing how much you can get with just…
Firstly I don't feel this is off topic at all because it is directly about non-black non-white metallic values, but you seem to still be confused. I really don't want to drag this out, because it goes over artists' heads and is not very helpful information when they can't do anything other than "Well switch to Specular".…
Heya man, this is a really interesting project you've got here! I'm definitely a fan of the original concept & rework done by @kohyunu so I'm looking forward to seeing how you fully translate her when finished. I think you could probably use some help in getting to the finish line so strap in - this is gonna be a longer…
Finally have another update
ready! That's the trouble with starting such long projects is that
you usually start them when things aren't too busy, but life isn't
always that way, so you have to kind of let things ebb and flow :) . For
this update, the main thing I added was the grass. I added new Game
Builds here if you…
1. Introduction Hi! My name is Mark Vives, I'm a junior 3D artist from Barcelona and I'd like to share how I build a street of the Mount Saint Michel, a beautiful fortress in the north of France. I chose this place as a reference because I love its architecture and I thought it would be a good practice for an stylized…
Risking being too blunt here but... You spend most of your time fighting weird quirks, and your experiences are not universal. Have you considered this kind of thing might be either user error or a bug? Have you ever just... asked if something is intentional and filed a report? Plenty of people have no issue working with…
@Boosted24v There's a lot of factors at play here but the majority of the issues with the model are related to inaccurate or incomplete shape geometry and noncontinuous / non-coplanar topology. When it comes to the actual modeling process the issue is more of what's being hidden by the n-gons rather than the n-gons…
Let's talk about what material definition is, first. Material definition is being able to clearly tell the difference between adjacent materials, as well as being able to tell what each of those individual materials is made of. For example, I could look at two flat grey materials with different gloss values and assume that…