Good point Pyrzern any realtime renderer. Or make a facebook page for voting? I was thinking a facebook page might be helpful we'll see. Its definately meant for a good portfolio piece but also I want people to finish I want a whole bunch of finished art it always dissapoints me when some characters that look sweet never…
Thanks for replying to answer your questions: 1) My main goal is to create art for my portfolio that can get me a position in a company as a 3D artist. 2) I work towards mainly stylized art but am in the process of attempting a bit of realism. 3) Was mainly looking at environment work, however I wouldn't mind doing a…
Thanks Bruno! I've been trying to use marmoset 2 for this guy. I've heard its not the best for hair but then I've seen some amazing things being done in it, so I'm sure I can do something to make it nicer. Do you have any tips for making proper realtime hair? My method mostly involves lots of hand placing and swearing,…
That looks cool to me ! :p Maybe add some information about their uses ? Or what you were trying to achieve ? And of you have a realtime result whit other assets of the game even if they're not yours, you may show it ? Also if is for a portfolio : change the name of the video and add your personal information at the…
High latency today is the same as high latency was 10 years ago, but we've got some better client prediction algorithm these days, mmo's still have mostly been realtime-turnbased though due to the fact of twitch-based not being optimal for it. Still, if you want your light-saber duel fix then you should go for the jedi…
Seems like texture compression to me. If you consider that you have diffuse, spec, normal AND lightmap compression working together those squares are not that bad :) If you want to showcase your asset use realtime lights, modeling app viewport or something like marmoset toolbag. You could also overlay subtle detail…
if you're doing game art, you should try finding a good viewport/realtime shader and just take screenshots, that's usually far closer to the finished product than a scanline render. i'm not sure of which are good for Maya though. i use 3pointshader for max, and xoliul is also good. even if you can't use those for Maya they…
Zbrush is excellent for 3D concepting and organic stuff. Need a freaky Gigeresque tileset? Do pretty much the entire thing in Zbrush and you're good to go. Need to work with actual textures and sculpt from a lot of base meshes without potentially screwing up the underlying geometry? Mudbox is probably the better fit.…
Maya's viewport will automatically downsample textures if your graphics card can't handle displaying everything realtime. Maybe you have a very large number of hi-res textures in use? Sometimes you can force a (slightly) higher display resolution by looking at your material's attributes and opening Hardware Texturing, and…
heres how I would do it (not sure if its the right way) in maya 2008. under the animation go to animate>turntable then go to window>playblast the playblast pretty much just takes an animated screenshot of your viewport. you can either save it frame by frame or if your comp is fast enough, render it out realtime. you have…