I share your situation, lol. It depends on what you really want. A lot of my peers in game dev want to join the companies who's games they like, but they are not motivated enough to do the work involved. They simply want to be associated with the companies for the bragging rights and what that might do for their self…
Last week, over at Linkedin, I let the video-games and entertainment design community know I’d be reviewing concept artists' portfolios to support them through the current setbacks in the market and help them prepare for their future careers. The response was massive, and I ended up reviewing over 40 portfolios! I decided…
2160 A.D. is a first/third person RPG set in a distant future. Tactical and Stealth Elements will be incorporated. We will also be including a massive 182 player multiplayer! The Main Characters Albert Visco- The son of Herman Visco, an inventor of tomorrow. Jason Arbenz- A bewildered P.V.T. in the Navy SEALS. Trenko- A…
I use a minimalist personal website still, one page with all my images on it. I still post all my work to artstation and use it more as a social network. The big thing stopping me from using artstation pro as my portfolio is that it's more than double the cost of my domain name and hosting combined.
I'd say no pooper. I'm not afraid of it, or anything like that, but i don't see it adding anything. Like that pick of the cow I posted in basically the same pose, you really can't see any detail there. Maybe at most a little pink skin/ which would tie into the udders/nose maybe. Butt it's your cow ;)
Some critters I've been drawing over the past few days on the commute train to help get myself back into the habit of dailies. I'm atrociously rusty.:D (As an aside, if you're looking at this anytime near when I post it I'm sorry about all the dead images below... They're hosted on Godaddy.:P)
Haven't grabbed a0.15 yet but from those vids (which were ace, thanks for posting) it's looking like the polishing is really starting to shine. So happy just for copy, paste, drag-select, etc. And commenting - Now I won't get lost in my own shader networks. Solid work, dude. Keep going!
You lost your high poly? Is english not your native language? I'm having trouble understanding you in most of your posts at times. If you had a high poly you should have a working backup somewhere right?.. It'd be better to work from a previous state then trying to recover via normal maps.
Just going to add my experience, i feel either the lights have to have an added power "numeric" so example, currently its 0.000 i think an additional space + 0 to lighting so that we can get 0.0000 spaces values to play with will fix a lot of the "issues" or patch it till another more accurate solution can be "found". If…
I would post some pictures of my before/after level design/scenes but I've lost most of those 4 or 5 year old images. I do however have images of my progression with modeling through TF2 items over the year though. January 2010 July 2010 October 2010