praetor187: thanks for reply...button thing I will try in texture thanks for idea... n for character concept thanks to Anton Martyshenko.(http://cghub.com/images/view/313969/) :) Shiniku: Thanks for reply and tip.:)
Oh piss off. Having a belief and spreading awareness of an issue doesn't mean you need to be willing to die for it. I'm OK with n-gons on models but I'm not willing to weather death threats over it.
I would like to define the function like above but also be able to do this later: And at this moment the foo.baz() function shall not calculate sqrt(n+1) anymore but just write "hello new world".
Ok, so I painted some brass holes around the ring bases and put together a new image with the updated map from all your feedbacks. Thanks again guys n gals :)
Here's a bunch of 23" lcds for under $200: http://www.newegg.com/Product/ProductList.aspx?Submit=ENE&N=100007617%20600030617%204017&IsNodeId=1&bop=And&ShowDeactivatedMark=False&Order=RATING&PageSize=20
Little update on the anatomy. Still need details like scales n stuff around her. Other than that, this is pretty much her final figure, unless there's some suggestion and critics going on here.
So, after mucking about with DDo (thoroughly managing to break it more than once), here's an update. Weapon is ~6,500 tris heavy and textured with 2048^2 D/N/S/G maps.
mkay here's a wire. There are some wasted edges in some places and N-gons but they just go into the poles already. Anyway, should probably go finish my M4, heheh. :) Thanks for the feedback guys
Hey there Daven. love the art n concepts everything really i especially love the tekkaman looking mermaid you did and a few others real cool. Really intrested in seeing that Mermaid in 3d.
I love sketchbooks. Ive been a fan of yours for a while now, and you`ve gotten SO much better through the course of this thread. kudo`s / props n all that jazz :P