Just a heads up on things...I read this over at Kotaku and the Quarter to Three forums. Michael Fitch, the Director of Creative Management at THQ had this to say about the Iron Lore closing; "Some really good people made a seriously good game, and they might still be in business if piracy weren't so rampant on the PC.…
I'm pretty sure a lot of sports games make their heads by using the morph system. Basically, modeling each head using one human head base mesh then saving each head as a morph for that base mesh. Loading 1 head with, like, 25 morph shapes. Just got to keep vert order in tact. Not exactly fun to work with, but has it's…
I found this character concept art on ArtStation and will be using it as a big inspiration for my entry. The piece is called “Pumpkin Head” by CG Ron: https://www.artstation.com/artwork/OvkdEv My character, Fragta, will also take a lot of influence from Cyberpunk’s Judy and Lucy
OK so this whole thing came up because of Keywords Studio's situation in Montreal? I've just read the first two articles that came up in google one being form forbes and one www.gamesindustry.biz (also linking to a story where 3rd party QA testers are being sued for leaking Fortnite infos). Don't get me wrong, as much as I…
Having the head separate is certainly not out of the ordinary, generally though I like to keep everything on one texture, a few reasons why: Pros for 1 texture A. Simplicity sake B. Less materials, less draw calls etc C. Easier to get a seamless model when you don't have a texture split with multiple maps, more important…
So its been a while since I last updated this thread but I reckon this project is nearly finished unless you guys have any more crits :) Since I last posted I have slightly adjusted the model/textures and composited all of the models into a UDK scene. Anyways here are the results of my testing. Head With A Standard Shader…
Started on an environment piece inspired by Red Dead 2; it is consisting of both an interior piece and exterior piece in one, my goal with this project has been to essentially consolidate everything I've learnt through my masters and build on that. For context the central idea is that this is a ranch in the middle of…
Hey guys. Been banging my head against this wall for a few days now. Maybe some of you could share some insight on what I'm doing wrong. I'll start off by saying, yes, i know its rather unnoticeable, and really doesn't matter. But I took a lot of time to get the cleanest normal bake i could, and have very very few visible…