I see in his first shot of the wireframe there isn't any horizontal cuts...but if he didn't add those in the end I don't know how he did it. This is how I would've done it. I would just add the cuts in the necessary places. Hopefully that image makes sense. It's technically 5 cylinders stacked up on-top of each other. You…
Ok you have Richer there why not use him till establish proper proportion or any of the other great teachers Bammes or Loomis both have used 8 head proportion , for details you can use whatever Ok I did fast paint over : my suggestion is to move kneeling point (tibial tuberosity) up and greater trochanter down also add…
Looks cool. Did you bake your pieces already? Looks like you did in your first image. I would like to see how the bakes came out! One piece of advice I have for you is to maybe add a little more geo to your low poly models to reflect the changes you made in your sculpts. You have a lot of deep cuts and worn corners on your…
A quick look at my ground texture, which I thought might be important considering it uses the GT Free Textures off of the UDK marketplace, plus I am meant to be showing off how I do things anyway, so here you go: As explained in my last post, I did the floor texture like this to add extra dirt to it, considering the state…
A couple things I've personally seen that I would consider newbie mistakes.... -Spelling mistakes -No phone number -No Email -No Contact info in general -They use flash (it requires a plugin, that some employers may not have, and it eliminates the ability to see it on iPhones, which is useful at conferences) -They dont…
Evening polycounters, I've tried to take on your feedback from last time and I think I'm ready for round two :) . Plenty of ppl said that 40k tris was too high, and 20k was more than adequate.(somone on another forum said 10k, but nuts to that!). I got it down to around 16k after reducing the tracks to rubber bands and by…
IIRC they did hire/train a new programmer recently. And I don't think saying they're motivated entirely by money is true; Teddy first released the original nDo for free before quixel existed. When dDo2 was released ddo 1 was released for free and owners were upgraded to ddo2 for free. Their licensing system is pretty fair…
@Jeremy Tabor: Thanks! The glow of the boosters is done in Marmoset using spotlight volumetric lighting. @SHEPEIRO: Thanks, I'll give it a try! @Tom Pritchard: Now that I look at the concept again, the windshield is more blue, nice catch. @gilesruscoe: I would love to add strong fresnel and cubemap effects, but I don't…
Hey! Been a busy week (and also got done in with a cold) so I've only managed to get a base height map worked up for last weeks Intermediate level. No parameters exposed yet, but they will be soon :) . I'll keep working on it and add an update later this week. Also, big shout out to @Jerc, seeing how you managed to get the…
Thank for the feedback everyone. Ashervisalis Unfortunately due to the way I made the feathers, bald spots do not look good or work well. But I did add a few feathers that stick out so he looks more disheveled. BIGTIMEMASTER I will have to think about adding patterns to feathers. I kinda like the fact the the body is a big…