In this short tip, I want to describe my workflow of making vehicles for this project. 0. Decide what you want to make. 1. Gather references. You need all sides of the vehicle because they are mostly asymmetrical. 2. Make high poly mesh by using reference images. I'm using Blender. Mostly I'm using the following modifiers:…
Thanks man. And thanks to the above for the comments and feedback. Sure, below is a brief overview of the project. A lot of the process is probably common knowledge to most artists here, but guys new to environment art may find it helpful. I usually go about creating prerendered environments by breaking it down into…
Like Rick said right click works good. As long as you have the animation bar highlighted just press delete and the selected keys disapear. Right click > delete lets you remove specific tracks which is why I think Rick pointed that out. It can also help to right click the time bar go to configure and turn on "show selection…
Mirana mount - the whole concept is a bit lacking (Considering how many other great mirana mounts have been added over time, this one doesn't stand out at all). The model doesn't look that great either but that wouldn't be the main problem with it imo. Treants - I honestly like the idea behind those but the textures are a…
lookin good Andres, great improvement from before after ;) I made an overpaint here on things you could improve potentially. Moving in from a really zoomed out view I would first suggest choosing a focus point, which will be the area where you have the most contrast and most light on the texture. On the linked image by…
@Mark, my initial approach was with Sweep mod as it have multiple advantages as you stated above. So far this workflow worked for me. @poopipe That's what I'm wondering, I do not want to bring UE to it's knees only due excessive draw call count so I'll be definitively looking into ways how to attach as much meshes as I can…
Maybe I didn't say it right...I aaaam working on the underlaying armor . Just really busy and it's taking me a lot longer to get this guy done than expected. I went ahead and made a couple renders of what I got going so far, feedback is more than welcome! As a disclaimer though, The elbow pad is a new addition and I'm…
This is a project I've been working on for about 6 weeks now I think. I've got to the point where I'm getting kind of happy with it but it's not there yet. I have a list of amendments and things I'd like to add to the scene but could really do with some feedback on what areas stand out as being the weakest and in need of…
Available on Fab and Gumroad Contents: 1. Introduction 2. Create Custom Materials 1. Introduction "Triplanar Projection Material Creator" enables you to easily create custom triplanar projection materials from any PBR texture set. It comes with a variety of premade materials that are perfect for quick prototyping in Unreal…