Lowpoly and bakes are finished! :) Again, I quickly put down some materials in DDO and I'm quite happy with the results so far. I will tweak the materials a bit more and also make a simple western scene around it and finally render in UE4.
So I edited what I had quickly to more closer represent the shape of the concept. Mainly made the mid section fatter and moved somethings around. However I don't believe it looks anywhere as pleasing from behind as it used to. Opinions?
that looks great man. i dunno if its just me, but the bubbles seem to be moving very quickly for how little surface movement there is. Or its just the quality of the video. I dunno. it looks great, but the movement of the liquid looks a little off to me.
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hey chase sorry my terminology is a bit different. Basically just a quick auto unwrap. You can do a quick one with Roadkill as well with a few quickly placed seams. The goal is not to spend to much time on the unwrap before the model is approved :)
Sorry, I was wondering if this question could be answered. How do I copy a hand painted mask (for the material group) and apply it to another material group. Or, can I take a handpainted mask, and quickly (ie at the press of a button) make it a material ID?
You've got some great work there. I love some of those hand-painted textures, and the Airborne stuff is sweet. I would agree though that the lines through the headers is a bit jarring, but otherwise I found it to load quickly and it was easy to navigate.
I tend to use plain old fashioned graph paper and a bit of maya for simple blockouts to see if they work as well on paper as they do in 3d space. It's a lot of back and fourth sometiems but i've yet to find a better method for quickly getting a layout
I have a little crit on the Shanty house... it looks good but it feels like its too clean, esp around the the pieces that are touching the ground. I would just quickly add some sort of dirt layer on the bottom and see how that looks.
looking nice, however you seem to want to be jumping into more detail quickly without fleshing out the concept completely, in dynamesh try staying at like 200-300 resolution for a bit longer and get the major shapes how you want them :)