@2300511685 Correct, the round over in the third step was added with a non-destructive bevel / chamfer modifier that uses edge weights to control the width. If edge weights aren't an option then a simple loop path could also be used to constrain the round over. There's a few different ways to approach modeling lofted…
I cant really comment too much, but then again I am not on the assasins team here at ubi either. I myself stopped playing AC3 around the half way mark, mostly doing the ship stuff. I was a little hesitant to get into black flag, but fired it up a couple weeks ago and havent played much besides it. I literally abandoned the…
I played through the demo a few times so far and love it! I almost NEVER play the melee class in ANY game, but the Berserker is my favorite in TL2. So I have to give them props for making a melee class that appeals to me which as I said before almost never ever happens. In all the RPG-ish games I play I almost always pick…
Looks pretty good up to now :) but if there are people living in this cottage, probably a family judgig by the number of plates on that table, then there needs to be some more domestic touches. Maybe a rug on the floor somewhere, a tablecloth here, some rustic cushions on the wooden bench, a crucifix above the fireplace…
Again, for most games fill rate woes from transparency overdraw is a bigger problem than dropping your instanced bush prop from 500 tris to 300. This kind of stuff is just excessive optimization because of the things that Pior and Xoliul mentioned. Each additional vertex in a contiguous surface is cheaper to draw than the…
layoyt: Pros: it's a tidy layout Cons: I would add some scene break downs..call out your props..show some wireframes. Having to click 3 times to get to the high-rez is a bit of a chore. In the prop section, take the best stuff to the top of the list...The floor texture is good, but the c4 and sword and shield are much…
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PREP YOUR REFS Use tape measure tool or the edge of of a plane geo or dummy to help you line up your images. I don't use Max as my primary modeler but those are at least some tools I'd use. Easier to prep your images in Photoshop. Drop a horizontal or vert guide line to help you adjust the different sizes so they're pretty…
Thanks! I will definitely revise the concept art at one point or another. Here is some small progress, found the time to do some props today. 3ds max viewport screenie. About half a 1024 (rest reserved for more props) spec & diffuse. Are the fish too phototexture-y? I heavily edited to get rid of spec & reflection…
Definitely being able to manage a scene (environment) involves more technical knowledge and factors to juggle, but what of the humble prop artist? Their main concerns are making efficient and pretty props. They can demonstrate technical ability through their highpolies, their UV's, flats, wireframes. This is smaller scale…