Scene I put together for an art test for Camshaft Software (Camshaft gave me permission to post this) I had a lot of fun making this, any crits welcome :) Here you can see how the fresnel effect is used to dull-out the displays. the oscilloscopes fade out, the table LCD has a low field of view, and the CRT displays have a…
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Thanks for the feedback! Lighting's definitely not one of my strong points so I've had another go. I've also added a slight red/orange tint to the key light, and a blue tint to the fill light for some extra contrast. Hopefully this is a step in the right direction! Really digging the idea of some particles such as plasma…
You also have to worry about vertex lighting. With the clipping example on the right, you have one vert hidden inside of a cylinder, which would shade the triangles darkly. In some cases it could be exactly what you want, in others probably not. With that vert in the center there's a good chance you will get whats on the…
Just for fun a progress set of the room I'm going to focus on right now as per given advice. And the attempt at reaching a better light set up. I like to think I have at least managed to insert more of what the glow map looks like into the light set up as wel. I've also seen allot more of the specular pop up not sure if…
I'd say the windows in the second hallway to the right have a much more extreme angle to them that what you have in your models. this in turn is making the wall with the 5 on it in the concept look much smaller in your scene. I might try shifing the camera angle slightly if you're really trying to match the concept since…
Yeah I was trying to make a more affordable setup by creating a light tent (basically white light coming evenly from all directions) and using a rotating model in the hopes that I could maybe get away with using one camera taking multiple pictures as the object rotated. I understand that the lighting isn't supposed to…
Having at least one frontal lamp like in Maya gives a nice Fresnel effect. The other lamps can give some more nuance. I wanted to change the light direction based on rotation (instead of mouse-dragging the sphere widget), so I wrote this: import bpy If you open a Text view in Blender, click New (to create a blank text…
Oh wait you mean in terms of the realtime viewport display? Yeah there's a limit to how many Maya will use to light the scene in a viewport. But it wont affect a render. Check your mail btw. And for the windows I think an actual volumetric shaft of light poking out *might* be a bit overkill. But If you wanted that you can…
Hey everyone! :) Starting a new environment project and aiming to raise the bar with a structured and methodical workflow. I’m putting extra focus on planning, modularity, and building a strong sense of vertical space and composition. This scene will be a large sci-fi courtyard / atrium inspired by elements of Halo…