Hey Polycount! It's been a while! It's been crazy at work for a good while and I've just finished my contract so I'm going out of my cave again. Yay! Feels really good to do some personal work again. I stumbled some time ago on this cool concept art by Ayhan Aydogan and thought it was just what I was looking for! See more…
ther erroe just said: openal32.dll not found my system: Item Value OS Name Microsoft Windows XP Professional Version 5.1.2600 Service Pack 3 Build 2600 OS Manufacturer Microsoft Corporation System Name HERMEZ System Manufacturer Dell Inc. System Model MM061 System Type X86-based PC Processor x86 Family 6 Model 14 Stepping…
problem with the latlong env maps is I am getting the following error : Warning: (Mayatomr.Custom) : C:/Program Files/Autodesk/Maya2009/mentalray/include/latlong_lens.mi: couldn't find shader libraryAPI 0.0 error 301031: call to undeclared function "latlong_lens"Warning: (Mayatomr.Scene) : output data type "rgb_fp" not…
I am an experienced Unreal Engine developer and am looking for a art partner to collab on a game kit with working assets. You would make the models and PBRs and I program mechanics for them so they work and can be used game-ready. Also I would add further effects and adjustable parameters if required. Examples for such…
Team name: Wizards of the Blizzard Website: http://wotb.neopages.org Brief description: VIDEO & SCREENSHOTS We are a team developing a 3D Game Engine since 2007. Our focus is on gameplay. Our Engine have the following features already implemented: * Animated Characters and static Objects * Sound Engine (Format support:…
Team name: Wizards of the Blizzard Website: http://wotb.neopages.org Brief description: [ame=" https://www.youtube.com/watch?v=zdkb8hC1nUE&feature=player_embedded"]VIDEO[/ame] We are a team developing a 3D Game Engine since 2007. Our focus is on gameplay. Our Engine have the following features already implemented: *…
The shell of the m&m's are that shiney? haven't had anything like this in about 10+ years so i totally forgot how they look but if they are that shiney, then you did a spot on job but i feel they maybe a slight bit duller on the shine candy coating. Minor issue if it is one but i thought i should mention it anyway, and…
Hey @Rayoule I reached out to one of the dev and am posting what he said. maxscript is expecting the value to be set to be a color value. Color values in maxscript are normally in the range of 0-255, but each component is a floating point number and can be outside this range. When setting the color value, the mesh stores…
Very nice, good to see you stuck with the project seeing the time-frame differences, it happens, i got things on back burner also. ;p I am currently working with metal and what i can see is from a distance the front of the ship looks great, close up it looks blurry specifically that front grey/gray? piece. See the nice…