i will never work more than 40 hours a week, its total bullshit. i do contract,i work 30 hours a week TOPS. the key is just get really fast at what you do, when your working don't fuck around on the internet or watch videos just do your job. i can do a 3 week model in 1 week, overlap 3 projects at a time stagger the…
Okay! looks great, especially the above image!!! But I have identified a few gaps in blog entry 1: 1 could you please show your final texture 2 could you show possibly some uv layout 3 could you show some wires for those patches of grass Because I get all this... but I struggle to get nice natural looking grass, especially…
As someone who actually has a say in the hiring of our 3-D artists I'll throw in my two cents. You'll always be overlooked if your not willing to risk almost everything to follow your passions and peruse this career. Almost all the professional artists I know that have made it their career have a personal passion for their…
You need to setup a cage to limit the rays. To enable the option it's not enough. To setup a cage you have 3 options: 1. If you use 3dsmax, place a Projection modifier over your Edit Mesh(does not work with Edit polys) lowpoly. Extrude the cage until it covers completely the highpoly model and move some vertices if it's…
Firstly, I love it, so so good, really digging the scene management and the fact it actually maintains materials :D Some TB2 testing now that I've woke up :3 Some feedback/things I've ran into :D Some of this might already be stated but I'll reiterate my longing for them anyway :3 * Would be nice to scale items * An…
Wow guys, thanks a lot! Very helpful crits, and I will keep those in mind for sure! Here is the results of Day 3, along with some responses to your feedback. @BagelHero: Thanks for the praise dude! I spent a pretty good amount of time on that water (probably like 3-4 hours on the shader, plus time for vertex painting,…
OK so I'm having some problems with Unity default shading system. I have to texture a terrain that I built externally in Blender but am stuck at so many different places. So this is what the problem is - 1.sculpted a terrain mesh, 2.decimated it to create a low poly mesh, 3.baked out a normal map, 4.tried out the 4 layered…
ya i use 2 main scripts with my lowpoly the first is for make all my UV edges hard string $objList[] = `ls -sl -o`;string $uvBorder[];string $edgeUVs[];string $finalBorder[];for ($subObj in $objList) {select -r $subObj;polyNormalPerVertex -ufn true;polySoftEdge -a 180 -ch 1 $subObj;select -r…
Undo for soft selected edges not works. The reason: - when MAX moves soft selected edges the amount of used RAM increase and increase and increase. My PC have 8 GB of RAM and during the tests that I made I manage to crash my PC several times. The reason - max starts to eat memory one every movement of the spline's knot. So…
I'm digging the news so far, and do agree with the support for the "friday wrap-ups" and mini artist features. To second Xoliul's opinion on seeing other staff's picks. Maybe break it up into 3 parts in the same news section: waywo Highlights: A few of the staff (3-5) pick a fav piece from the thread and pimp it. Thread…