Interesting, and works pretty well. Is this simply a reflection or some form of material capture (MatCap)? I guess at some level, that's probably the same. If the example Botz tiles are consistent enough, you might be able to get a proper MatCap of it by approximating a 3D model of the tile. Or maybe the edge regions are…
Hi, as title said im having a little trouble with rebaking normal maps. Im looking for a way to compensate rotation of uv islands. ive made an example Top one is simple 8vert cube with baked normal map Bottom example is same cube with new uv island arrangement. Basicly rotated. Then ive baked top normal map (simple…
For something static it's easy . Just render a picture of whats behind , a cube map projection maybe, and distort /displace it by a normal map with vector warp node . if you want time of day changing and something moving behind the glass you need a special render target in the engine. A dynamic cube map maybe or have this…
you were right about that problem, it's why i did split inot 3 body part for to avoid the problem but did you know that a game like donkey kong barrel blast on wii did use that way ? look at this for example : and here the texture work from this character : or in final fantasy IX, they did split in different textures for…
It means it's a diffuse(for example mid-grey)render pass, an AO render pass and a reflection render pass composited together. It's what's commonly called a 'Clay Render', which in this case also has reflections. The shader could also be created directly and output as a single beauty render pass - which negates the need to…
Ahh you are not talking about a specific mesh. My bad! There is a technique known as Megatextures, for example in Rage, but I don't think anyone uses this technique anymore. Nowadays, a combination of different techniques is usually used. For example this structure is 70 x 50 x 18 meters and uses custom vertex normals on…
I am a professional 3d character artist with over 7 years of professional experience in games, collectibles & table top miniatures. I am looking for remote freelance, full time or part time work. (PAID WORK ONLY) here are a few piece of my work as well as a link to my website! https://www.aefoundry.com/ Thank you for your…
@Alex_J Thank you very much for your quick response! True, grouping by type can be considered redundant given that the computer is already good at doing this on its own. However, grouping by “use” does make some sense. Rather than use, the appropriate word would be category. We can create models that we usually find in…
Finished Entrants (eligible for 1st–3rd place): * 1st The Freelancer – Alexander This character model is a clear standout. It demonstrates a
comprehensive and well-structured development process, fulfilling the requested
breakdown with exceptional clarity. Each individual component reflects a high
degree of intentionality,…