I painted over your wireframe very quickly to show the edge loops that need to be removed. The yellow circled area needs to be detached so you dont have to carry over those edges.
BradMyers82 the wireframe looks good,i dont see anywhere that might give problems when animated. I love the specs btw,they are really tricky to get right. Keep up the great work. :)
Finally UV'd and in-engine. Just did a preliminary bake (has tons of issues, needs a cage). But here's where this is at now! Skin material just for looks, not final coloring at all! Wireframe: Different View:
Thanks guys! Megalmn2000, good suggestion. Thanks for letting me know. I'll be sure to add the wireframes for him sometime in the near future. Final mesh update for the night elf bust coming soon...
cheers :) UDK is a bit of a ballache to get propper wire frames going so until i get marmoset i'll just leave the wireframe from the normals bake above as is. Here're the flats for the mech:
Love the content and presentation. You should add wireframes and textures to show how you made the scenes and props. We can't really see how optimize the meshes and textures are. Adding your r
Perna has it many years ago (around 2009-ish? during his 3ds Clean era), it's called Automatrix, auto assign grey material and dark wireframe to any object created by default.
Sze Jones (from Blur Studio) is always doing a great job with her female characters. I'm used to watch her wireframes before starting the retopo. http://szejones.cgsociety.org/gallery/ http://szejones.com/
Thanks folks. I will try and get soem wireframe renders and textures on the site this week. I've noticed the loading times as well while on other peoples computers and I think I have a fix.
Yo mom's wireframe so ugly Maya doesn't understand how to render her occlusion map. Yo mom's so noisy sama.van have to create some Melscript for keeping cool Maya.