I organize by surface types, and this works pretty well. I usually know what the type of surface is that I need, and like to do my search accordingly. Asphalt_Concrete Brick_Cobblestone Fabric Foliage Grime Metal Skin Stone_Natural Terrain_Natural Window_Door_Framing
Ok thanks :D I'll get a wireframe up but its a flat surface with a texture on it. I played with the vertices but it made it look worse, so I kept the flat surface. I'll use more careful dodge and burn :D More updates
Love it! Fwiw, I don't get a hospital vibe from it because the floors aren't right for it. If they were a simple flat surface with a single material, then it *might* feel more like a hospital, but as it is I can't see anyone rolling beds around on that surface.
Nope the tablet always tracks the pen, at least the Wacom tablets do, I am not sure about cheaper ones. But the tablet tracks your pen about 2 inches above the surface, and then when you make contact with the surface it registers the pressure.
You can also unfold a copy of your mesh, build the chain flat on that surface- skinwrap it onto the surface, then morph the model back into its original shape. This is better for doing all those complex straps and buckles, but works equally well with a chain.
have you tried crazybump? I think the cobbles could look a lot better with it.. If you are going for the bright clean scifi env, use cubempas on a lot of the surfaces. Did you bake a AO map? Ao works great on clean surfaces.
Is there a feature or script for paint selecting faces in modern versions of 3DSMAX (like how modo lets you click-drag on a surface to create a selection)? The old "paint selection region" is kind of worthless due to how it projects through surfaces. I used to do this with a script but unfortunately it doesn't work in…
Awesome work so far man, my only suggestion is to add some more surface irregularities like bullet dents or more pronounced scrapes to help break up a lot of those very flat surfaces. I'm excited to see more :)
For Maya: Create a CV curve that outlines the path of your laces. Create a Nurbs Circle, and attach it to the end of the curve (Fast way: Hold D+C while dragging it on top of the curve) Go to the Surfaces toolset, open the Surface menu and select Extrude
Realistic I think would include the surface level bumps and channels. Plus there is distinct color variation. I'd definitely texture it. The little bumps and surface noise I would probably apply as alpha's to the sculpt for normal map/AO map baking.