Very nice work! Is all of it your own custom models? Either way really nice work. My only crit would mainly be regarding the propping of the level. Mainly regarding these. I would say that they are too packed. You never really give the eye a chance to rest somewhere. In this case you don't want to look in the middle of all…
Hey Bagelhero. You seem really down about your artwork! You should turn that around, every image you make will be moving you forward & the one you posted above is well on its way. I think you maybe need to reconsider what 'good enough' means. When I ask myself that question it is more to do with 'Have I learn't something…
Definitely some great improvements over 2015 (from this in your other thread), great work ! I really like it when people learn handpainted textures doing characters, not just weapons/flats - this is really promising. First I'd say you're using 90% too much solid black in your textures (from burn tool or too many…
I don't have any professional experience in creating landscapes, but from what I gleam, a lot is the simple tools. Also like most answers to most questions, it depends. If you're creating a large open-world environment where the player can go anywhere then you use something like World Machine or some other…
Nice, with the bolt you could add the cocking piece and the locking lugs and for first person you'd be set. Some of your edges are too sharp, check your renders, look for areas that are getting really aliased. I'm heavily biased towards making edges that hold up from a 3rd person distance but it's up to you. Not a fan of…
yes i agree. my bias is clearly shown in the second option. i realized as soon as i made it. but i couldnt edit the poll options? how do you do that? anyway, this poll wouldnt matter anyway. the other thread showed that you mods dont care about the front page, having no problem with a thread being put there only to be…
Really nice environment to look at. Feel like a "fly" through with some ambiance might go along way if you post anything to A.S.S (art-station site). (if you haven't already, i didn't look) as for some of your concerns i think you've done a decent job. (i am no environment artist so idk what is good or bad there) but by…
for me, a good rule if you really want to master the skills you are trying to learn via tutorial is this ratio: for every hour of content watching...there should be 10+ hours of actual execution practicing what you learned. repetition and actually doing what they are showing until it clicks in your head leads to eventual…
Hmm I wrote out a reply but forgot to sign in and lost everything -_-. Anyways a more condensed version. 1. Textures on the robot need work. There's no wear or anything. If he's going to break into a sewer, he's got some scratches or maybe some dripping dirt or something. He's perfectly clean right now. I also think the…
That's very cool, great use of modularity! One advice I'd give is to paint some fake AO using vertex colors, this is a great and cheap way to add a little depth to your models. Check out the examples in this page, their model even look a bit like yours :P…