Then there would be no point at setting properties on a parent layer ? IMO : A layer should be renderable if it is renderable itself and its parent is renderable aswell. A layer should not be renderable if it is renderable itself and its parent is not renderable. It seems to me it's the less confusing way, but i don't see…
meshes are stored "once", and can then be rendered with many drawcalls at different locations (just a matter of setting the transform matrix) (edit: as prof said above) meshes can also be stored more frequently for collision purposes (however for physics I guess still a lot of basic primitives are favored), but also for…
@snader, Yea, AFAIK, everything becomes triangles in every engine I have heard of. Are you sure that this minority of engines don't use the same trick that 3d apps use to render ngons? I'm not sure how rendering as quads would alter the vert. counts of of a mesh, but perhaps they do something I am not aware of. I would…
I assume you mean the render view? If you imported into a default scene, there is a camera object (the pyramid with a triangle off to the side of it). You need to move that to change your render area. You can either select the model and pull it up into the camera's field of vision, or you can move the camera down. One…
Actually Blender is a Free 3D Modeling and animation software. It has some external renders like yafray, Luxrender and lots more. There asre some commercial renderer like vray is also for Blender. Blender has its own render that is called Internal Render. I am saying that this character is craeted in blender and rendered…
@Sidney Eliot Generally speaking, these shadow issues are fundamental to all renderers, not specific to Toolbag. There are some tricks that can be done in raster rendering engines to soften shadow faceting somewhat, but as you note in the last part of your post it's a problem there too. The software can only render shadows…
Render To Texture Assist is a handy script for 3dsmax written by Kostadin "miauu" and Martin "CodeFather" Punchev. Rexus thought this belonged on the news page and I totally agree. Just look at that slick UI... And the features aren't that shabby either... - Explode all objects using an unique vector so there are no…
Little post mort as promised. Post Mort Brandon Phoenix Color Palette For the most part, the palette is very earthy, with the exception of the near black and red. The red, black, and cream are meant to play off each other with the most amount of possible contrast. The two browns are for rougher, larger pieces of wood…
The usual specular model makes surfaces tend to perfect reflection at shallow view angles - mainly because that is actually what happens in real life, you just don't see it much because its hard to put your head close enough to the ground to see it (also atmospherics etc). The only non-bullshit option is to apply specular…
Been working on this one on and off since 2021. Time to finish it. Posting just one main shot first in case anyone has something to point out that I didn't think of. It's "mostly" there. Thanks. Marmoset Toolbag render.