Looking at the portfolio, this is really too old You need to delete everything that is not the new Samourai honestly and make more new pieces Its really not helping you showing these 2018 characters, its just hurting you Make a couple new ones and your page is in good shape but you gotta let go of the old stuff
You really should switch to Windows 7 64bit if you have the hardware for it. A 64bit CPU and more than 4 GB of ram. If your PC is very old though (5 years or more) you might be better off sticking with XP, because you may find some old hardware won't have any drivers available. There shouldn't be any software problems…
Thanks for the help. I was actually a little worried I hadn't done enough to distinguish it from WoW, so that was good to hear. I'm doing the game in the Unity engine (Unity3d.com), by myself. I'm trying to complete a short demo for the primary purpose of teaching myself game workflow and improving my graphics skills.…
I love how this is coming along! I don't really think the original leaves work well with the new leaves. The new leaves look great and read as leaves, even from a distance. The original leaves look like a symbol that's supposed to represent a leaf. On the old leaves, the light outline and light interior lines contrast…
Do some research to look at how other 3d artists have tackled this. For example https://www.google.com/search?&tbm=isch&q=old+book+3d+model If artists are selling their 3d models they'll usually have wireframe views. https://www.turbosquid.com/3d-models/old-book-3d-model-1220450 I suggest modeling most of the pages as a…
Well, maybe because they want to get a job and they probably won't get a job if they just focus on silly stuff like "keeping one asset alive"? Or perhaps they just aren't as sentimental as you are? Maybe as they get better at modeling they also become better designers and see so many flaws in old design that they find it…
A pipeline that doesn't allow for iteration isn't much of a pipeline, heh. In Maya and Max you bind/skin the new mesh to the bones, copy the weights from the old mesh and then delete the old mesh. Max uses the Skinwrap modifier that targets the old mesh and then converts to skin. Maya uses bind and then copy weights. It…
yep your right this game has about 18 years since its launch in 1996 , its one of my favorite platformer games :poly121: im not trying to use those old techniques but i realy need to understand how they did it back in the days so i can make my own platformer with the todays technology that has the feel of an old school…
Hi everybody! :poly136: 0 A.D. is a renowned RTS game that resembles old hits like Age of Empires II (http://play0ad.com/ ) Recently our Art Dept. Lead. has upgraded the unit meshes. As a consequence all animations need to be redone. (Old work-in-progress shot) This is also a good occasion to create better, more realistic…
I came on Catacombs with only 3 months till ship, so I was helping with the odds and ends that still needed wrapping up. I had a blast, and I definately know how to paint hair quickly now. 8-) Here are the role playing hats I made. On the right are the old versions. Keep in mind the poor artist who made those was given…