Hi mate @ogluwe talked on the maya forum I remember. Is there a video that explains how it is done?. I mean I can retopo the mesh. How can we wrap it on the simulated mesh and animated mesh from Marvelous designer.
With a small and dedicated team, we are currently working on a first-person tactical co-op game using Unreal Engine 5. The game features a realistic, military-focused setting with a strong emphasis on simulation and tactical gameplay. We are searching for an ambitious generalist with a high focus on art and tech-art…
http://fav.me/d7t9ge2 let me know what you think. it is my first level created in UDK. here is a video matinee sequence of it. - http://youtu.be/xTGqDCB_8Ac
I’ve been developing a fan-made Overwatch character as part of a 3D character study for my portfolio. I’d really appreciate your thoughts on both the visual design and the abilities, as well as any suggestions you might have.
Hi everyone i'm new here and i just want to share some of my art and meet us. C&C are welcome you also can find me on: https://www.artstation.com/hectormonegro https://www.instagram.com/hector.monegro/ https://www.deviantart.com/hector-monegro
I've been working on my hard-surface modeling workflow, and made this mech crab! It's a desert scavenging vehicle large enough to house a small crew inside. I got to do a lot of fun shape exploration on this, and I'm going to start rigging it soon.