looking pretty good, for the foliage look into adding subsurface in the material as it will help a lot with making it look natural. try and get a skylight in there as the shadows seem too dark and finally, I think your brick textures need the roughness increased. can't wait to see what this turns out like, keep up the good…
Yeah, tesselation looks cool in all those uniengine demos, but to me it´s more an evolved version of normal/displacementmaps. What you see in the Atomontage videos however, that really looks like a whole new language. What I´d like is not for bricks to pop out more but rather a less restricted way of working.
Love the work. Have a question about your Rooftops. How did you set up to create them to fit your modular pieces. Also did you make several rooftops? do those wall pieces use another material for the bricks or are those pieces all on one texture with baked in lighting and all that?
It looks good for a start, but I just don't feel like it's shitty enough. Needs moar shit! Maybe some old soggy newspapers or a jerry can? I think some stuff on the brick wall could help, like graffiti or something. Also, right now the shadows are a little too blue. Keep going with this :P
I really like the overall für feel of the apartment The normals of your bricks are photosourced, right? They don't read very well.. Also.. your props are placed very randomly.. drinks next to the tv? Idk... why spreading valuable cocaine across the room.. still doesn't read as cocaine to me, sry Nice start, though ^^
Are you certain she did that with sculpting in zbrush? For example she might have had made a height map in substance designer and used it as a stencil to make the base pattern.I mean,even the cement behind the bricks is most certainly not hand made, or she might took a previous stone pattern she made and tiled it with a…
IMO Golem should be more like "massive brick" rather than zerling ;) You could try to bend him in the middle and put his hands on the ground, let him pull his arms behind him; that will create an illusion that he's so heavy than he almost can't carry his own weight.
This time around I made more modular pieces for the city. They are all UV'd but their shells still need to be packed. These are some walls, the back can be brick or wood, the front sections are more for store fronts with windows. These are just a few doors with no Hi-poly versions yet. These are different windows with…
I've read most of what's been said here. My two cents: Gamestop and the like are ushering in there own demise, or are aware of the impending demise of brick-and-mortar stores and trying to get every penny they can in the meantime. On a side note, I will never buy something with the stipulation that I cannot re-sell it.…
Have you figured out how to blend two normal maps together using the layered texture? It doesn't seem to like it when I do it. I want to make a concrete wall, and paint in with vertex alpha where the brick will show up. It doesn't process the normal maps at all when I set it to a layered texture.