Thanks guys! Appreciate it! Alexd: Thanks! My focus was definately intended for the guard and handle area. :) I'm thinking of adding engravings to tie the helmet and weapon together to look like they belong in a set. Here are some reference I've been using.
your texturing is really great, nice work! I think you could practice topology a bit more, your two character heads don't have the topology loops around the mouth that are good practice if the intended outcome is a head that will be animated.
yeah, of course that was the intend of the splash. As i said i had those uip files long before, just never had a coverletter to really say to the people "Hello! thi si worth to be downloaded" The real page will follow, i promise.
I'm not sure what you mean.... it's the exact same height as all the other floors, and I know it hangs off the sides but thats intended. and plywood shoots are pretty large so I don't think thats very far off....
This and that, maybe not for everything you intend to do, but check this http://mightyfingers.com/editor-features/ engine out, runs smooth, is available online and isn't hard work! Have been playing with it on my free time for a while.. this far I really like it.
Hi I haven't tried this yet but I definately intend to next normal mapped model I make. I just want to add to everyone elses thanks for spending your time on what appears to be an excellent tool for us to use
I really like the Spiderman & Parker stuff. I'd love to see the rest of the character, if you did a full model. The soldier is cool, but He's got paper feet and knife hands. Which may very well be what you intended...
Ok I just checked again with different heightmaps. The issue was the initial heightmap, it didn't tile perfectly. This wasn't noticable at first glance but was obvious in the generated normalmap. I checked with a perfectly tiled map and of course it works as intended. My fault.
What, it burned out? The PS2 is turing complete so of course it's technically a computer but the law differentiates between general-purpose computers (which of course any turing complete system would technically be) and computers intended for specific purposes like videogames.
Phoenix995 thanks! Originally I was intending to do a UE4/PBR style project but once it became a solo project I didn't want to be tackling too many things all at once. Learning some basic C#/Unity was already a heavy enough challenge, lol.