Just as small update today, I sorted out the base colours for the under frame for real this time! Still looks a bit like a toy train for now though, But once I have sorted the "GWR" pin striping and the loco number on the front and rear, I'll be ready to get this dirty! -Sam-
Hello! Are you still looking for a 2D artist? I am more focused on UI/UX Design so icons, logos etc. but I can also digitally paint. Here's my artstation: https://www.artstation.com/hollyh If your interested let me know! Many thanks, Holly H
Just to clear up a couple of things. For the carpet; yeah I'd blend between a more worn texture. Wall; smaller chips and scratches for sure. And as for gobo/cookie stuff (https://docs.unrealengine.com/latest/INT/Resources/ContentExamples/Lighting/3_2/index.html)... hopefully the Unreal 4 in-engine example should be enough.
Hi everyone. I'll be wearing a black t-shirt, grey pants, and red or black shoes. I'll try to introduce myself to everyone but if you see me say hi!! My business cards will also have my new logo on them. Trying out Jeff Parrotts branding tips.
I saw it, and thought "this would make a good friend for D0g". And then I saw the teensy Aperture logos. I feel you have some slight priority issues - very complex internals and details yet blocky bits in the silhouette such as the arm wires and shoulder pads - but overall the things looks good.
Well that's some crazy good work. I could only nitpick that the grenade stands out being so saturated green. Really nice shading to my eye. What is the final presented in here? Unity, Marmoset or UE? You have logos of each, what were the different software used for?
Thanks jose.fuentes! Did a lot more work on the Robo arm and cloth. I'm using Layers so I can iterate. This is mainly for the memory folds and experimenting with nuts and bots alphas. Ill be using the alphas as normal decals later in substance, but I want to see how they'd look on the HP.
also this script will write your whole scene to a .ms file you can run with any version of max http://www.scriptspot.com/3ds-max/scripts/bff-bobos-file-format Good thing about this is it saves your smoothing groups and everything so you dont loose any information.
Reminds me of those "design a logo" contests that were so prevalent a few years back. It's sponsored content, where the sponsor is getting free concept art, followed by what looks like a pitch for free models later in the year. Doesn't sit quite right with me, but that may just be me.
^what he said also, maybe adding some large print graphics or logos would add a nice touch- TDR did some nice stuff for wipeout and maybe some sort of belt like form? I think some sort of creative buckle would go a looong way.