Hello guys, for those that are interested here is a quick preview of the upcoming free upgrade: ---------------------------------------------------------------------------------------------------------------------------- https://vimeo.com/215427084 Core: - Some stability fixes. A lot more coming soon!! Workflow: The…
We are currently working on making our design document more organized for proper presentation for you guys here.. bare with us. We have jobs, family.. well life in general that we also have to deal with in order to pursue our passion, goals and vision. Although I will say this about the project to create some speculation…
Maya works by loading scripts into memory as a procedure/command. So if you put the mel file into the scripts folder it is automatically loaded and saved by Maya. Now when you want to "launch" it, you can't launch a script, you execute the procedure inside the script. Usually it's the same name of the script if the author…
I've now added a few new features in CorVex 1.4: 1) New settings for controlling the pivot point of UV transforms for tops/bottoms when using the global UV on tops/bottoms. Your choices are World, CorVex and Spline. With World the pivot is always at world origin. You can set the UV Origin visually in CorVex and Spline mode…
Please apply using this link! Details below and in the link :) Important: Location: Fully remote. Must be based in the UK or Europe. Applicants outside these regions will not be considered. Visa Sponsorship: Not available at this time. Applicants must be eligible to work in their current country of residence. Application…
Hey Thomas, thanks for the additional information. This makes sense, there are certain shading models that take longer/take more samples to converge than others. I assume you're using SSS, anisotropic, and dithered transparency for the fur? This sort of material setup is going to stress the renderer more than others and…
Hello, Blackbow Software Co., LTD is an outsourcing company providing 3D game art product service to the global game industry, we also developed some small game with coding by ourselves. Now I would like to take this opportunity to introduce our company to u, with the hope that we can establish a long-term business…
Hiya guys! Since a couple of weeks (with a large break in between couple of months) I Started this project to get to know speedtree and to get my foliage to look as good as I could (mainly because I was so inspired by Uncharted 4 foliage and the talks about them from Jacob Norris over on CGSociety (seen here:…
So what exactly does the reset x-form do to a mesh? I'm exporting an object here via ASE and it looks bad in my game engine. Yet using a dedicated exporter (which I can't use in this project) and the mesh looks ok in game engine. It looks fine in 3DS Max too. So Max is storing something on the mesh that is important to how…
YAGER is an independent developer of computer and video games based in Berlin, Germany. We are specialized in the creation of AAA, multi-platform action experiences, for a global audience. Attention to detail is a hallmark of our development; from refining game play to the point of excellence, to instilling both the…