I've got a question. My plan was to apply a normal map and apply skin texture to the model. A friend (who is currently working in Gameloft btw) told me that UV Unwrapping is unnecessary. He wasn't 100% sure about applying skin textures requires proper UV unwrapping but we both know that Mudbox does allow painting textures…
There's no single 'delete history' button. Scale and rotation are applied by pressing Ctrl+A and selecting the first option, Modifiers all have their own Apply button and Multires has a big Apply Multires button in its panel ;) . It should become possible to actually edit a Multires mesh at some point, but I don't know…
Hi! When skin-weighting double-sided cloth in the past, transferring the weights from a simplified proxy mesh to the complex cloth worked well. Storing skin-weights this way would also allow to re-apply them when the cloth mesh was iterated on. Depending on the situation, you might be able to transfer skin weights from the…
the eyes offset is most easily fixed by unbinding, removing the bind pose, and rebinding them. Since they 100% weight to a single joint this is an easy fix. if during the setup of the fit skeleton it complains about joints not being zeroed out this can also be the issue, if you ignored that. One time I had a similar issue…
But to be fair rollin if we're talking about a character with two textures, one applied hands and head and the other applied torso and arms/legs then you're going to have two draw calls. In this example, anyway. Two maps will be one draw call if you use layering with two textures applied over all pixels, or write some code…
thanks Ark! I'll take a look! Its been only couple days but I am getting speed up quickly! Also I think the equivalent of FF4 box deform, is 'lattice' in XSI. But I am not sure how it works, usually in max you do a vertex selection (points) and then apply FF4. when I do a selection inXSI and apply deform by lattice, it…
i don't know much about mel scripting and i'm trying to figure it out. i have a few custom buttons but what i want to do now is create a button that essentially checks to see if a material named "Xray" exists and if it does to apply it to the currently selected object. even nicer would be if i hit the same button and it…
I upgraded from a 2080ti to a 5070ti just recently. Can't speak for the 4070 but the 5-series uses a new (to me) power connector. An adapter was provided with the GPU however. No speedup noticeable in Blender at least. Apparently I wasn't GPU constrained in that application previously.
@BagelHero Hey, Im very sorry it took me so long to respond back to you, things have been hectic recently. I really appreciate all the time and effort you put into responding to my post and helping me out with getting into this. Thank you for all the advice, I am going to set up and Artstation Portfolio coming up soon so I…
Just wanted to thank you. Even in 2025 I've been using this script at work and personal stuff. <3 Whenever I switch to a new machine I return to this bookmarked link and re-apply the script. I know you can now double click a face to expand to the whole UV shell, but I'm just so accustomed to mapping this script to a…