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Re: [Mental Ray] City Loft Enviroment
Reply by
Javibcln
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Aug 2014
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3D Art Showcase & Critiques
I personally like this, It is not 100% hyperreal, but it has a nice look. I really like the floor texture. Have fun!
Re: Zbrush Tutorial: Auto Retopologize With Specified Loops...
Reply by
juancaratino
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Oct 2017
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Technical Talk
Sorry but i think if you use GUIDEs and, pull de CURVE STGRENGTH to 100% (in Zremesh) this create the loop and the polygroup
Re: Greenlight: MechKnight Chronicles
Reply by
skankerzero
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Apr 2013
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General Discussion
Thanks for the votes you guys! we're doing pretty well and going along the average of the top 100 games on Greenlight!
Re: Algorythmic Substance Painter and Designer
Reply by
xvampire
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Mar 2015
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General Discussion
you dont have to be 100% procedural. Check out svg tool. It let you draw inside substance :p
Re: textools render blockout problem
Reply by
kurt_hectic
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Nov 2014
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Technical Talk
Maybe I'll ask similar question: in my case textool render 100% black\blank uv's- how to fix it?
Re: Unity3D Natural Bloom and Dirty Lens Live Demo
Reply by
Jeremy Mitchell
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Apr 2014
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3D Art Showcase & Critiques
I'm going to shoot myself in the foot by saying this, but you could probably sell this for $100 easily. You're too humble.
2 results
Re: Bake AO into vertices
Reply by
cupsster
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Aug 2012
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Unreal Engine
look for vertex paint in documentation or you can go directly for MeshLab or xNormal.. [I'm not 100% sure if xNormal support this]
Re: help with rendering, keyshot
Reply by
musashidan
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Jun 2017
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Technical Talk
I think what @Pior meant by 100% realistic is that the Keyshot materials are physically accurate shaders with little or no tweaking required. :)
2 results
Re: Ghost Summoner
Reply by
Pacmanking
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Jan 2016
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3D Art Showcase & Critiques
Did a bit more to it this time. Not everything is 100% but moving down to the lower body. Moving in a direction that I am happy with
Re: PC-CSGO | Drifter (Finished)
Reply by
dcneil
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May 2016
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Contests & Challenges Archives
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CS:GO Weapon Finish Contest
I felt the grip needed an update, this is what I've come up with so far. Not 100% sure about it. in-game
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