It's all look pretty much like CelShading Toon Shading (you can google both and how it works.) with flat colours. In Arnold you have basically there a slot for Diffuse Flat Colors and can readjust color of the Shade that works something like on the screenshot. Shade color also can be connected to the diffuse color with…
Hello. Does anyone know how to get the value of parameter in the Designer in the function of one parameter? For example, in Splatter Circular create a function for Pattern Amount, and in it get the value from Radius?