Yeah, in an ideal world you would have a two layer setup for laqured wood, however its pretty easy to get by with only representing the outer layer in the normal map and gloss, as the roughness of the base wood would give the specular highlight a dim appearance. Its harder to do that when the layer below is significantly…
Looks like they might have used a mixture of different effects to achieve the final result. 1) There is a special transparency on the mesh using the buffer so you don't see into the backfaces of the geo. It's a bit like taking a screengrab every frame and turning down the opacity in photoshop for that element instead of…
Hi again, So I've done more tests and I think that what is going on is an exporter issue. When exporting to .fbx, if I leave the option to "split per-vertex normals" unchecked, then I don't seem to get the same problem with edges showing up on the model. I've imported it into UDK and fortunately that seems good too.…
So I stopped weighing myself when I was 205lbs. Which was the heaviest I have even been. A few years ago I switched jobs and had a few extra hours a day in the morning. So the dog and I started walking a mile in the morning, then 2 miles, then I started walking 1 and jogging 1, then jogging 2, then jogging 4. This was all…
the last vid here is all kinds of crazy/weird/cool http://www.pixologic.com/zclassroom/homeroom/lesson/insert-mesh/#insert-mesh-replacement-creature-part-4-of-4
Still torn between getting this or Farcry 4 for now, the Multiplayer in Farcry 4 looks like a lot of fun so want to give that a shot. Still, this looks like a blast :)