Stromberg90 I've heard even crazier advices in my day....But I shall be a respectful fellow and not point out things. Mark Dygert Indeed, that's what I was going for, it seems as though when I have my hair cut people don't the correlation. Indeed, I thought that there a set pipeline and that there was only one way to do…
This type of head layout can be difficult to unwrap with minimal distortion. A lot of people now follow the VFX method of cutting as many shells as are needed to reduce the distortion to a minimum. Because texturing is done in 3D the seams don't matter as much. For games the consideration is the extra verts created by UV…
If you want to know about becoming an animator then Pixar offer some pointers and advice here: http://www.pixar.com/careers/Career-FAQs What I would say is that you've set a very high benchmark in aiming for film/vfx,and that's good, its good to have a long term goal. But also be realistic and set more shorter term goals…
I don't think VFX Soldier ever spoke about the games industry, but his information would be wrong in this regard: http://www.theesa.ca/wp-content/uploads/2011/08/SECOR_ESAC_report_eng_2011.pdf According to a recent study compiled by SECOR for the Entertainment Software Association of Canada the games industry here…
Its possible that you aren't approaching the correct market with your work. Like Dekogon makes props that are very commonly found, or you could model and sell in asset stores. In the long term its great to make something complex and out of this world. But again studios will react to this differently, a studio that is…
good start! quite fun and pretty graphics. So whats in your vertical slice? are you going to make sure 2 characters and 1 environment work really really well before you move on to all the rest? Personally I would be very impressed if any university level team can create 1 working environment and 3 working characters to…
hi i m intrested n would love to work with you with great quality work , i hv 9 yrs of experience Gaming n Vfx in this field you can check my Blog and youtube channel for my work which i hv done for Reputed Games,movies n ads, and i m dam sure u'll like it recently i hv done international car game i hv modelled around 200…
Thank you for this feedback. Testing also out Mari but i think that will need also UV-s. As i did have plan to learn Maya also i better pick it up and start learning. But before learning UV placements i think i need to look up for some good tutorials over all how to use maya (shortcut keys and canvas commands etc). So far…
Well in what type of production you want to work? There are only few "bigger" games productions left. The games that actually are making real money here are usually mobile and browsergame companies. So yeah if you want a better salary, you should probably better shoot for those. In Berlin we got King, Wooga, Bigpoint and a…
Katana is a standalone app designed to handle lighting and lookdev, and send that to render. That's pretty much it- it's more about the method and being able to make changes quickly. I've never used it personally, but I've had a taste of managing and lighting large scenes in Maya and it can be rough. My understanding is…