So I fixed some bugs in the generation, optimized some scripts (the enemyAI was sucking the life out of my CPU when generating large levels). Below is a gif where I generate some different layouts in a floor size of 40 rooms. There is still a big freeze when all the rooms get activated but I might be able to solve that…
Hey guys, I've been re-working some of the areas of the room and playing with some post effects and lighting. I've been trying to achieve a slightly warmer effect and reduce a bit of the green tint that the room had with a LUT. I've boosted the amount of light in the room as the dingy lighting just isn't working for me.…
Nice work overall so far on most of the textures and the models. I feel like the wood grain texture on those wood sheets under the props is too strong, its driving my attention straight to them and away from the props themselves. Some artistic freedom is certainly fine, but right now the concept's room layout is much more…
Todays work. I changed the roof because i felt that was too nice and pretty for something that is supposed to be dingy. Anyways comments are still welcome
This is the latest Update, Put in mind, everything is still in WIP. Would appreciate help on how i should do the roof of the Church. Thanks in Advance!