If you are working in editable poly, you can select the vertices, look in the command panel under Edit Geometry, and use the Make Planar buttons to align it to the X, Y, or Z axis.
Exit edit mode and clear the document. Make sure your RGB and Z Intensity values are set to 100, then redraw the tool back onto the document and enter edit mode again.
Yes, you did. That's one of the many reasons why there's an EDIT button though. Edit that dang rascal next time instead of making an even more rascal-like post about it!
Yeah now that i look at it, i may have to edit the vertex painting. I will also edit the colors to be more in tone with the rest of the enviroment. Will update soon. Thanks alot for the feedback
If that's the scale you want to go by, then i apologize for telling you to edit the ladder. However, if your trying to recreate the reference image you posted, you need to edit your scale.
The only model I can see making a buck or two is the Famicom edition micro. They should do a decent NES edition faceplate, might shift a few units outside of Japan.
for question 4 if you select the edge and use Edit Mesh > Transform Component, then click on the blue ring it will give you better rotation rotation handles to work with edit - Doh, beaten to it!
Pretty awesome. :) Story was pretty much Fern Gully but still really awesome. :p And very very long... ouch... [edit] Ah... this is where my post went. Confused by the two threads going [/edit]
Try disabling the Cage. I usually don't use the cage to be honest. Also, try tweaking your normals with 'edit normals' modifier. hope that helps. EDIT: try your LP without chamfered edges!
Yeah I can't even show my progress because I went to edit, and it's under approval for over 24 hours already, but I'm not really sure why... Are we not supposed to edit our threads?