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Re: XSI questions
Reply by
Bradfordart
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Apr 2007
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Technical Talk
thomasp: Yeah, XSI's keyboard mapping is really good for that (file->keyboard mapping). These are the default settings, which have worked fine for myself.
Re: LOTR inspiration
Reply by
Fuse
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Mar 2005
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3D Art Showcase & Critiques
i just make the mesh object black and apply a 100% gray material ... other than that i think it's the default viewport settings
Re: Gloss Map and a Gloss Value?
Reply by
jeremiah_bigley
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Feb 2012
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Technical Talk
I guess what I was getting at was is there a certain value/multiplier to use? or does it even matter? Marmoset defaults to 10 3point to 25
Re: [Tutorial] Paths to 3ds max
Reply by
throttlekitty
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Jul 2009
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Technical Talk
Oh cool, I never really thought of that, thanks! Works just as well in Maya, although the default option sets the scale to zero.
Re: Help needed in cubemap creation and use with Xoliul's shader...
Reply by
Eric Chadwick
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Jan 2010
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Technical Talk
If you can't load any dds file in any shader, then something is wrong with your install of Max. It supports dds files by default.
Re: 2048x2048 texture in Maya, blurry as shit.
Reply by
Toomas
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Aug 2005
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Technical Talk
I know that Max viewports wont show larger than 512x512 textures (256x256 by default) perhaps there is a workaround for this?? Maybe Maya is similar.
2 results
Re: Transfer UV layout mini-tut
Reply by
Mongrelman
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Dec 2008
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Technical Talk
Could be, I think I'd left the settings at the defaults. Next time I do this I'll (hopefully) remember to change them. Cheers.
2 results
Re: photoshop wheel mouse question.
Reply by
adam
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Mar 2006
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Technical Talk
by default it should go in 100% increments beyond 100%.. Anything under 100% it should go 66%, 50%, 33%, 15%, etc...
Re: Wireframe Render not Rendering Wireframe Even with Settings Turned On
Reply by
seb3d
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Jun 2013
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Technical Talk
are you rendering with 2014? it doesn´t seem to work with unfied sampling which is the default. switching to legacy sampling mode should do the trick.
Re: Normal Map seams
Reply by
Oniram
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May 2011
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Unreal Engine
i did notice it at first. but it seemed to be the SSAO taking over a lot.. causing it to look fuzzy. i didnt drop in the default fern however.
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