Something else I finished recently. This was a personal project that I did. Trying out some of the new tools in Zbrush4r2. Got my influence from the concept of the rail gun for Fallout, and modified it more for mountain climbing. Only the rope, and the detail on the trigger guard was made in max. The rest in Z. Painted and…
News from everyones favorite free Z-Brush wannabe clone: http://sharp3d.sourceforge.net/mediawiki/index.php/Main_Page The first stable release, with a all new GTK interface and tablet support was released today. As usual this works only on Linux, but a Windows port is now getting a lot closer (and is beeing worked on)…
Hello, one of my collision boxes for an object is never at the right place when exporting. Take a look at the pictures: The collision box of two of the stones (one and the same material ID) is always offset to the -Z axis. Does someone know what could be causing this problem? All the other collision boxes are fine. Thx for…
Nice video Max seems to have some great time saving tools Maya should adopt. I made my bolt in Maya by taking a poly cube then smoothing it to level 3. Then cutting it in half, moving the pivot on the z axis to end of the cube. Flataning it a little, then selecting a cross of faces on the front and extruding and flataning.…
Cool idea, but I'd personally be attacking this differently. Because Razor (or his head at least) is primarily a hard surface, I would be modelling it before going straight into sculpting. You can control the surface much much easier (in my opinion anyways) by doing so, then use Z-Brush to add detail like scratches or…
DanaosC Good Going :) maybe you should 've done the Folds after the posing ? I was slacking off a few days haha but now i finished my Rough sketch and now i have to set higher resolution and clean up the sketch. What method is better for Hard surace sculpt ? Topology brush or Z-sphere topology ?! :confused:
Exported clothes from MD to Zbrush and start to think about the problem of triangulation and the "deformed sewing" that i was having importing them into Z... "Then i do a major change...Decided to continue with this without modifying it accord the concept, for simple purposes: First time doing this workflow". After i see…
Allright, i will get those planes no matter what and get me sometime to study more of the face and skull, i already had done that and thought i was ready enough but i wasn't. Zbro z, human figure and anatomy books all the day and then i will return to this one and see if i can make the planes right. Thanks a lot everyone.
in the best case the lowpoly would match the highpoly perfectly, so that the surfaces basicly touch each other/are equal, when they are both visible the whole low should be "z-fighting" with the high. But that is obviously not completely possible, it doesn't really matter if sometimes the low is slightly above or slightly…
Try making a new scene and do a File -> Import of your entire old scene. It's a work-around to get brand new cameras in case something wacky happens with your old cameras. I end up doing it a lot when switching from Z-up to Y-up coordinate systems, as the cameras still get screwed up when doing that.