that transmographier modifier looks nice, Rob I coulda sworn bobo had a script to do this or something... just mirror your transformations along an axis and find a threshold of the position to find what points to modify on the other side... Anyway, thanks for the link that modifier looks pretty robust :D
Aaaa. I didnt pick those up in the concept art. I thought that was a logo! Here is the tail fan from an EC 120. Eurocopter loves these ducted fan tails. My only concern is you have the mounting point right in the middle of the tail rotor duct. That will make placement difficult.
Great progress!! Like the logo you made for it too. I would suggest maybe some sort of translucent cover for the tube lights on the left and right walls. As much as I like them exposed I feel like they would get smashed quite quickly with people and objects floating around.
Hej folks. Thanks devingeesr. Now the turntables details are way more reduced & the baseshape unified. The sidespeakers now serve more of an aoe purpose; plus I added a wobbley thing up front which will be a forum logo in the end. :icon60: Also I tightened up & detailed most of her.
Ditto what JasonLavoie said about the first image - it takes you to your resume. Also, your logo "Oliver Bogarts: I see them all" and links aren't in the same place on every page. On the main page they're at the top left, but on the other two they drop down a little bit.
i miss the old polycount LOGO! I skimmed through a few old posts. Seems like so long ago. Amazing how well known this community is, considering how difficult the forum link was to find on the old front page. I remember the Q3 PPMs. Mods were fun.
i like GTA, i think i'll like this, i'm sure the characters will all look weird, but i don't think i'll care cuz it'll just be straight up gansta. i like how liberty city is now pretty much NYC with changed logos and misplaced letters.
ill get my real name up there but the Lonewolf gonna have to stay, for the last few years, for every studio and fellow artists im known as lonewolf, im gonna copyright it with that logo when ill finish the site too (i even have it as a tattoo, its a personal thingie too :) )
The graph/curve editor is your friend here. Make sure the keyframe of the impact on the ground is linear in the vertical motion(y in maya, z in 3ds max). The graph should have similar shapes as the mcdonald's logo. So linear(fast) when it's low, curvy(slow) when high. Hope that helps.
Bobo paint great textures aswell, very stylised. I dont think its a good idea comparing the two styles. Personally I find the fine arts style much better looking. But its so much harder to do. Anyways. Do you have a link? /Palm