To repeat the advice from others (but with links ;) ) I'd download a popular engine, import a scene into that engine, and post some in-engine renders. You can get a free copy of the Crytek engine from http://mycryengine.com/, the Unreal image from http://www.unrealengine.com/udk/, and the Unity engine from…
Inner Emotional State Character Guilt Monster & Human Character Pearl Stage H iClone At last I've reached the final process of importing everything into iClone. I've worked once in Poser a long time ago, and I know about the existence of Daz Studio, but this was my first expirience with Reallusion altogether. There are…
Basicly its quite easy: Just import your mesh and textures, place them accordingly and create some lights. At last you'll have to use one of the camera scripts which are included in unity. Yesterday I just did my own unity setup and first test went well. The main problem with unity is, that the built in shaders only seem…
I can tell you about how it was at EA from the feedback I received on my hiring process. The hiring system is portfolio assessment -> art test -> 2 interviews Portfolio assessment There was no feedback available on this until after I was an employee. When I showcased my progression internally to seniors, leads I was able…
I finally got Unity to run again. I'm embarrassed to say I tried "everything" except "Run as Administrator" which worked. :poly136: Strange though as both Unity 2.6, 3.0, and 3.1 hadn't required this of me before. Anyway here are my findings concerning exporting from Modo 501 to Unity 3.1 using the Collada DAE, Autodesk…
Hi! If you`re using DirectX Normal Maps (Y-) with Unity (OpenGL Normal Map, Y+), what you`re describing is expected behaviour. The wiki page contains a handedness section. As far I know, Painter has some export presets for both Unity and Unreal out of the box, you can check how they`re set up.
Any development on this issue? I'm at a new studio and they have exactly the same issue. Nanite landscape and HW raytracing off. I initially thought raytraced shadows but it can't be. To be fair, the current prototype doesn't even make use of nanite properly on terrain so it's just looking ugly for no reason. Except maybe…
i generally have no issue importing hierarchies that goes 2 levels deep. but below that its either rotations or scales causes problems. i tried reimporting the same fbx back into blender and had no issues. but when its unreal engine its a problem. unity also causes problem but its generally more manageable. i like working…
Role Title: 3D Artist Full Time and Freelance Positions Location: Flexible/Remote Salary: Dependant on experience Rendezverse is defining the future of the B2B events and conferencing marketplace. Having raised over $4m in early stage funding we are accelerating our growth to meet the needs of an established global client…
Hello everyone!. Creative and adaptable 3D artist with over 10 years of experience, specializing in character and prop design, model optimization, and asset creation for high-performance games. Proven ability to deliver fast, effective solutions for prototypes while maintaining quality and performance.…