Crease curve was very helpfull in sorting the spiral on the arm. Thanks :) What do you mean by frame mesh option? Just the frame button that scales the mesh to fit the window? The zoom/scale level of the tool actually has an effect on zremesher? I just see that as being zoom in and out. [edit]jebus it does....wut? I don't…
Thanks.I was able to get it to work correctly with the texture sheets.I also experimented with image sequence.With image sequence u get some control over how fast the frames move using fields.With animating uvs for facial expressions,u are restricted to the number of frames on ur sheet and if u don't place the uvs…
If you check this crate (not made by me^^): http://oliviersayer.com//ImgForums/WoodCrate-v2.jpg You can see the differend planks the frame is made of. Even if the frame is made of metal, there should be some seperation/welding lines. Try to think "How did the made this crate?" "How does it open up?" At the moment it looks…
pretty good reference! :D I would tone done her body frame right now everything seems too...square? XD It gives the impression of an angry toddler than a small girl\ check her torso in proportion to her legs. she has a very slim thin torso frame with long slim legs. =) keep it up bro <3
Hi Jozzy, the houses are looking good so far. If you are aiming to put those houses in a game (or in your game art portfolio), the curve frames/patterns on the windows might take a lot of tris, you might want to use an alpha map for those windows (and just draw the frames on the map instead of using actual geometries).…
Full Frame Shot Close Up Shot Wire Frame UV Sheets Thank you to everyone that provided feedback. This was a fun opportunity, and my first contest to enter. I wish all of you luck I have seen some amazing work on this thread. For all of you keep up the good work and I hope to see you on the forums.
No they arent to flared, I just think they need more of an indication that they are two separate structures, they dont flow into one another as smoothly(usually). Where I mean, is you have the central trunk of the nose and then the point where they flare out, which is where I think it needs more definition. See image here.…
Great work guys. Reminded me so much of a linear Prototype with better art budgets. You've even got a lot of simlar moves. That slo-mo on the uppercut before you throw the right hook to launch the guy is almost frame-for-frame the same. It's amazing how similar your control scheme is to Proto's as well. Acti enforcing some…
I downloaded a smoothing group plugin that gets me the right effect from Zbrush Central but it doesnt work the first time when I sub d the model. It works the second time for some reason but the wire frame is looking pretty weird. The triangle is like almost black you know? because of the wire framed view and all the sub…
Yeah i saw it (good idea the wirexx comments thing), the only reason i wouldn't manage and all that other stuff which i think i might be able to do but i do no do "socials", discord and the like cause I'd have to trust, I'd just write up doc's/pdf's/jpg's and let people manage themselves. Do not feel like people like being…