@MrNinjutsu Really top notch stuff! Didn't realize you've had a presence here for many years, also your YT channel helped me out while ago after stumbling across Blender tutes for making zip ties and sticky tape - I'm into large air/land and sea vehicular assets so like the mirrored solution freeing up UV space for that…
awesome reference PrimePriest, i will work on softening up the defined muscles and see how it looks! pmiller001- Thanks! viking trucker? fab-camp- Thank you! worked on the face and fixed the biceps. Need to work on the legs more they look... wrong.
I was wondering if Roland was gonna see completion, glad he did, he's turned out fab. Nice to see some use of colour variation in the specular. Site looks nice and tidy, too bright for me tho.. Where's the BLACK?
There is no option to unsubscribe via the thread notification email. Its probably there, but I cant find how to unsubscribe from certain threads via the profile or account settings sections. Maybe this has been mentioned already somewhere. If so sorry. Well done the site looks fab!
Subdivision sketch: it's all about flow. This is a really quick visual primer on curves, loop flow, and basic subdivision modeling concepts. Here's what a curved segment looks like. Notice how each of the edges that makes up the curve is evenly spaced around the central axis. That even spacing is why the mesh smooths…
I have some topology done so far. Still need to go back and fix some things (including those frog forearms......) I kept The arms separate from the main body of the frog. I wanted to be able to manipulate the fat rolls over the arms and was worried the fluidity wouldn't be very well if the arms were attached.
I have to second what crazyfingers said about the repetitiveness of the guns end. BUT, your model kicks ass, and totally make those top vents more noticeable. This will be a fun one to see baked out and textured. As far as texturing goes, iam a fan of that white striped design more than the orange. Just saying. Keep it…
Than gauss. Much appreciated. ATM ive had to stop working on ratman,and do a high poly character for an assignment. Ive done like 4 so far. Its so hard to define the jaw line on people so that they dont look really fat. P.S - gauss: 2 more posts and your post count will be "1337"
The back of her head looks a little small. If you look at a skull you'll see that the face is about 1/3 of the head. Also her tummy button is too high. Other than that, fab job. I'm especially loving your textures!
The writing was on the wall ever since they got sold and bought so often by stock market holding groups.The Death Nail in my view was the public announcement(must be around 1st quarter of 2018 or so) from the owners HG Capital in regards of what products are and aren´t profitable, going so far to single out Modo as not…