Thanks Ant, its not wood its bronze http://www.katewoodlock.co.uk/media/jpg/f/m/small-bronze-2.jpg your differently right with the torn pieces and the discolouration, i'll keep working on it :)
Did you want a fairly blacksmith-y Thor? As well, I don't know if you intended to, but theere's actually a Sketchbook designated section of the forum: http://www.polycount.com/forum/forumdisplay.php?f=53
This guy over at the Crydev forums shows how he set up his Kinect as a mocap system. http://www.crydev.net/viewtopic.php?f=311&t=106672&hilit=mocap Looks easy enough...
I wrote up this post for a different forum awhile back, which gives a more in-depth explanation about what I'm talking about: http://forums.gausswerks.com/viewtopic.php?f=3&t=202
Takes a little fiddling, it's harder now that you can't give a relative path to the license file since 501, but yeah. Harder on Mac, though. http://forums.luxology.com/topic.aspx?f=37&t=68584
http://www.si-community.com/community/viewtopic.php?f=8&t=544&start=10 In this thread they mention Interactive Thickness and Move Normal, but from the example it looks like Move Normal is more reliable.
F toggles between framing the active subtool / all visible subtools. don't think you can go higher than that 8xxx value. not sure though if there's some file edits to get it to allow it.
Cool. Solid character. Both versions looks cool. With this blue jacket is more s-f style I think :P Yellow looks more cheep to me. Keep going ! :) :thumbup: Cheers!
Hey! Latest progress - made it all dynamesh and broke it into separate pieces. Still need weapons and a lot of other stuff! I've been f...... struggling with this model, combining human and turtle dna! Cheers!
Nice Ryan! You should post this on the udk documentation forums where I have been putting up my UDK tutorials UDK Documentation section: http://forums.epicgames.com/forumdisplay.php?f=371