You could probably bevel the cap edge loop as well. The 45deg angle it will bake from should produce a much nicer result with about this many radial segments.
Overall, it's a nice improvement, but some parts still need fixing. Here are the main areas that I've noticed and think could use some further improvement. 1. The extrusion looks really weird - it should be much shorter. Example : http://www.rusmilitary.com/images/akm_3pcs.jpg 2. The stock too looks strange, almost as if…
Don't listen to them. Get the the 32gigs or 64gigs. I have currently have 16gb and it lags a lot when I pack the uvs. You can purchase 64gigs between 350$ and 450$.
Thanks for the comments! Heres the wires for the LP: It's running at 4546 polys/8989 tris. The coiled wire took up 1326 polys from that amount.. but it needed it, i tried with a 3,4, and 5 sided cylinder and it just didnt look right on any of them. so i went with 6 I dont think that matters anyways, some guns in unreal are…
Hi Poly, For the build thus far that he gave, what powersupply would you recommend? Even the prebuilt system only had a 500w while he recommended the 450w, is 50 w really a big difference? ----------- Also do you happen to know if a gtx 1050 ti mini affects performance? Like compared to the other the GTX 1050 TI with 2…
@EarthQuake Thank you again for the very detailed feedback. Lenses will definitely the next point to tackle and this comparison site seems very useful to make an educated decision from. I´ll soon look into this after I settled for the body. Currently I´m researching the performance hit different mega pixel sizes can make…
Valkyrie just updated our portfolio, I can finally show a couple of the models I've done over the past year. Character was for the SAW game, well was just a portfolio showpiece... most of the work we've done this past year is still under NDA, sadly. Don't remember the exact numbers, I think the well and bucket together are…
45K Polys for Chloe Frazer, directly related to why she is so damn hot??? Nothing needs 30 let alone 40, but that is impressive numbers. On relation to the topic, the armsTOheadTOlegs are all playing on my mind. I'm thinking the head is a tad to small as are the arms, though this may all be coupled with the fact the legs…
Sorry if the drawings aren't very clear or not of much use to work out what im doing, but here they are anyway, and my T1 Blade :) The top blade in the screen shot is the low poly sitting at 454 tris. Those are just test bakes on the normals and ao, i have yet to lay out the correct uv set but yeah.