EZ all, I've started using Max again over the last couple of days because I've had some time on my hands finally. I haven't forgotten TOO much, but I just have a quick question about the "unfold" feature of the Unwrap UVW modifier. Usually the command works just as expected (if I can picture the UV's unfolding in my head,…
I might be wrong, but I think it could stand to be slightly wider, by about 5 - 10% maybe . And I don't necessarily agree with dirtying it up. I like it how it is. The Kalashnikov is the most produced assault rifle in history (I believe it's still in production even today, in one form or another), so there are probably…
Well you're right, my professional experience is all open-world stuff, so it's usually a question of 'does it even need a normal/spec map?' rather than whether it needs a color spec map or not. I do have a personal interest in this stuff though, and I try to keep myself up-to-date on what other people are doing. Always up…
@Zwebbie I'm not planning to write about "stereotypes are bad blah blah", the aim of the paper is to show examples of stereotypes and the get the perspective views of gamers and designers and whether there is a reasoning behind the inclusion of these stereotypes and whether they effect the gamers outlook of the game. I…
I would suggest NOT using an alpha blended surface for these. The texture is going to be filtered with distance, and the lower MIPS will be very blurry. It's generally better to just use pure opaque geometry. Include enough cross-sections to reduce long thin triangles, which can cause performance issues with some GPUs.…