Awesome concept. I really like your work with hard surface modelling. And the though you putted on your concept. i would love to see the wireframe and the edgeflow of the meshes
and where is your work?, you started already right? So post some wireframes, viewport screenshots ect. This thread is useless if you don't post something you made in it
you made the blue crystal? i've riddled many rooms with that asset while making levels in UT3:poly142: that is some great work! Would love to see some wireframes.
It's really hard to see any progress due to the lack of colours, textures, anything. I'd suggest you show some wireframes or get closeups of the details you're currently working on.
Hahah I saw that one dude with the double chin in an ad in Electronic gaming Monthly. That must be an ego boost! you rock daz! These are awsome, can you show wireframes? or is that a no-no?
Thank you! Yes, a playable demo will be released upon completion - the gameplay is basic, but BREACHED is more of a VR experience than a game. Yes, I agree, I shall post wireframes going forward.
Hey bro ... It looks like your topology is not good enough to bake And you probably have a problem with your uvs If you can post some wireframes, maybe we can find the problems
@Crazy_pixel Thanks! Update Here's his pose so far. I didn't add geometry for the back of his hair since I'm thinking of painting it in. Here's a lower resolution wireframe of him in his pose.