I drive w/out driver view. Just the tach and speed. You guys need to add rev limiter adjustment for the cars in your garage. Most of the turbo/supercharged cars I take 300~500RPM beyond redline.
As someone who's also relatively new to modeling, reading through these answers was super helpful - especially w/r/t basic workflow between high- and low-poly modeling. And, Joanny, your English is perfectly fine and I think your models look great!
Added some small marks and wear on the stone edges in parts, but am definitely going to add more in the future. There is now a larger separation between the pavers and a subtle rotation on them as well.Also, knocked back the small stones a little. Thanks for looking! normal: w/ diffuse:
W-what anime nerd shit? Did you guys not even watch movies in the past 10 years from the Western market? I would say Thor, Amazing Spiderman and Captain America had more anime nerd shit then Pacific Rim did.
The dog bowl can be his Q, the bones his W and him running(if possible). I haven't thought of the ult but it could easily just be a bark or a boof. There could be more jokes about Targon but Sol talks about them as though Targon is his owner,
Then, you start upgrading a bow, and can kill all bosses from ranged w/o them hitting you... re: world 5.......... im going to beat this game, but a little annoyed that i can exploit nearly every boss to kill it via ranged.
Doesn't work in versions of Photoshop prior to CS2 though. We had to use PNGQuant with Photoshop 7 in order to get pngs w/alpha on PS2. I use CS3 now as do most studios of course, but a lot of smaller studios and outside contractors might not.
try a quick model and texture w/ds specs in mind. try to make it as awesome looking as possible. finish it...be proud and do another. next thing you know...you'll have a couple of quick cool looking models. and you'll get the "finished" vibe going.
-=Sorting B/W trans is easier then sorting gray scale.=- You must be referring to alpha test vs. alpha blending, right? You can have a full gray scale alpha and have it be used in alpha test. You get smoother results that way.
Hi! So, I've already painted this layer with base color and other channels applied, but I forgot to apply the Height as well. Is there a way to sort of convert my already painted color channel to b&w height map in the same or different layer? Thx