Turista: I actually made some changes on the wheel after the first post and before putting it in the environment beacuse I wasn't happy with the end result. ZacD: I've been looking at some referense when I placed the soldier in the scene and I don't think the soldier is way to big? The houses in middle east are in some…
Tried for like 2 days to get it to look good during full daylight, but it just didn't work out, so I've now ended up with semi night environment. Ill try find my backup for the full daylight one so we can work on that too :P (sized these down a bit too hope that's okey ) and excuse some of to overused bloom, especially to…
So first real update. Here are some of the graybox (ish) things we've been working on. Lots of stuff is still beyond basic placeholders and several meshes are still missing (specifically in the roof) which makes it seem somewhat bare, but working on it :) Been feeling sluggish a while now, really hope to get the rest of…
Im with the above critique. The forest environment got killed by bad lighting. I am on my macbook with the brightness maxed out and I can barely make out a lot of the forms, let alone the texture work. Also the camera moves in the forest aren't very appealing. Final note, your contact information at the end should be…
I like this scene so far, nice and effective idea... the props are looking good ... nice job on the fountain, that is pretty impressive! I been thinking this for a while.... looking at peoples work here. To build a prop early is to zone in and detail a painting in one area too quickly I guess.... maybe better to block in…
Finished Entrants (eligible for 1st–3rd place): * 1st The Freelancer – Alexander This character model is a clear standout. It demonstrates a
comprehensive and well-structured development process, fulfilling the requested
breakdown with exceptional clarity. Each individual component reflects a high
degree of intentionality,…
Hello! This is my first post, so sorry if I'm missing any best practices when it comes to posting here. I'm looking for an artist that can create a 3D model of a small building and outdoor garden environment. This is a one-time model, and payment can be discussed if you are interested. This model will be rendered in a…
Altho it's good to make short term goals like the Recap, you've gotta make sure that 'kind' of drive isn't your only and or main drive. There needs to be a deeper stronger self drive than just ego stroking or 'get a job at xy AAA studio', Other wise your gonna get very lost when those goals are met. The working env is what…
One idea... get a copy of Crysis and load up a level in their editor to take a look at how they do their mountains. Often games use a heightmap on an evenly-subdivided model, like 2 quads per meter or so. After sculpting the heightmap, the env artist uses multitexture to blend between multiple tiled textures. See…
Hmm. I guess while this thread is active I'd like to throw a question out there. To me, it seems like the people who work on their own projects outside of work tend to be the ones to climb the chain from junior/middle/senior/director positions (Scott Homer *Sr. Env* and Tor Frick *Art Dir* immediately come to mind). Are…