Will you get close to the rig? Or is it just a background piece? When I made some race tracks I used alpha decals of skid marks hovering about an inch over the surface to break up the pavement textures. They were also set to cull out from a distance. Maybe you can do something similar for the rust and wear streaks.
Added some more bits to the environment. At the moment I'm thinking about whether I should use my tiling material with an extra UV set for decals to texture the props I have added or to make a highpoly and bake it down etc. Saving time so I can move onto something else versus possibly having some nicer assets...
rocks look better in the foreground. cliff in the back left is still a little chunky, but not nearly as noticeable. no idea what's going on with that dark decal under the window. is it paint? is it blood? is the wood rusting? i think more foliage around the bottom of the bulding on the left would be nice, too. - right at…
awesome stuff as usual @Maximum-Dev ! and thanks for directing me for a solution for the lava flow. considering either your option, using something like a decal, or ripping the volcano apart as a static mesh that I'll be able to UV to fit my needs. no way I could figure out how to make it work in the shader :D keep the…
Thanks everyone for the crits and positive feedback :] Just a printscreen. I've made my shadows more purply and added a green tint to my water. I've also created a post process chain and tweeked the AO to be less harsh and to also be blue/purple. I have yet to edit my elephant or add decals to the walls and floors orrr fix…
Using heightmaps to blend between the two works, but there may be a possibility that you're blending using weights instead of heightmap. Be sure to check your landscape paint layer info type is correct or in your blend node it is not set to 'LB height Blend.' It could be the variation in heightmaps between the two just so…
The colors are mostly brown in ur scene, ur ref has more variation as the guy above me said. i.e. the ceiling has another color than the wall. The inscriptions on the wall are also painted on an extra layer on top of the bricks. Atm it's just a decal stamped on those bricks. The trim between the ceiling and the wall is…
@Brian "Panda" Choi- I cut the gun in half and mirrored it. I'm afraid if I put something close to the front it will give it away and look fake. Maybe a decal of some sort... @Cglewis- Thank you very much! Are you referring to the light brown ground dirt along the base? I'll look into the blue gradient and see what I can…
Dropping another update. Got my decal cards in and tuned up the handle and front area. I think the next step is to make the roughness of the paint appear more natural. In some areas it's super flat and in other areas it looks splotchy and stamped on. If anyone has any critique on how I can push the texture I would really…
I messed with some of the grey tones for the metal pieces, and yes Computron that is supposed to be metal. Hopefully these shots from UDK sell the metal a little more. I made the rivets on the crate smaller and through a decal on it to try and ease the transition from the front drawer and the base of the crate. Going to…