What texturing program are you using? Substance Painter? I've found it helpful, while workign in that program, to identify the different qualities of the reference and break them down in layers. Take just the wood on this weapon for instance. It is composed of the base color and roughness properties -- that's one layer.…
Can you tell me more about the problem with layers? A screenshot of the layer setup would be good to see. If the layer you're trying to edit is a child of another layer, and the parent layer has a certain map type (ie: albedo) disabled, the child layer's contents won't display. You would need to enable that map on the…
Wouldn't a nice Tan or Cosine for the Snow speed at which it pans work in your favor? Unless you don't have access to those? Also, another thing you could do is make a plane, with a DepthAlpha with a phong like texture and alpha for transparent effect, rush towards the player from a certain/wind angle. This way, you're…
Eve is the most interesting game there is when it comes to money and politics. The in game currency has a real world value because it can be used to pay for your 30 day subscription fee. Guilds or clans in Eve are called corporations, and run much more like a business. There's players acting as spies, large scale…
You may not need that amount of polygons for many static objects as you would be passing by them pretty fast I'm assuming. It might be worth it to also further optimize the meshes and rely more on stronger normals to push the features. They player would be seeing it a rate of a blur and also be more focused on staying on…
That statement is slightly contradictory, one simply can't fabricate a logic and expect the player to "get it" because their doing that is based either on a preconceived 'library' of visual representations and exceptions they've built up in their life-time's, or when the ground rules have been established by the game…
Looks pretty good so far. I like the enviornment art and it certainly feels spooky. The only thing I have to say critique wise so far is that there are a lot of doors you went to because you knew where they were. As a first time player because the areas are so dark I probably would never think to check those doors, or I…
@artquest: If all of those pieces are going to be used in the same part of the game (which makes sense if it's your player's vehicle), perhaps you could make a texture atlas of a whole bunch of pieces. Or have a texture that contains a bunch of generic bits and pieces, and assign the UVs of your modular bits accordingly.…
I have started updating the solution system now and it is a total headache but now I'm at least halfway there. Now solutions for the level can be activated and it shows the player where the elements should be before moving onto the next step. The solutions are automatically created by storing each input step when a level…
Rift is great, if the PvP was better I probably would of played it some more. Aion is very grindy and it feels like it's designed to make you waste time, like having quest chains that take you all the way to the end of a zone and then back to the start. They also didn't put realistic limits on the character customization…