Beat the Abyss Watchers.. Level 78 Pyro There's a really awesome grinding area I discovered right behind the Keep Ruins bonfire. I can kill all 3 of those leaping knight dudes with 2 Fire Orbs, for 1000 souls in 5 seconds. But, If you walk out to the bridge, you can kill those Giant swamp monster thingies from the bridge…
+1 to what Skyline said. Also, 4096 is HUGE, with the detailing and apparent texture resolution that appears on your mesh currently it comes across as it might be a good RTS model. For FPS views, your textures seem noisy and blurry for a 4096. For a week long assignment for a vehicle (which are monsters within themselves,…
Stop tempting me with new projects! I've got about 8 already....... Anyhoo. If its something simple I'll help out. I like the low poly tower/everyone creates a simple room/cubical/ idea without showing each other and someone brings them all together. People can do as little or as much (within restrictions) as they like…
Goraaz: I actually use the default brush, but with a square shape instead of round. But you probably shouldn't pay attention to my brush practices because it's totally lame! If I was not so lazy I would be making my own brushes and stuff or at least using the many great options available online already. :) achillesian:…
rhino- I just watched big man japan. It was pretty good, but I wanted way more offbeat weird monster battles. I think the movie went right over my head because the ending didnt make much sense to me. It was def awkward watching all those hero's mercilessly beat that guy up. snemmy- is gozu any good? I have it on my que,…
Its not a bad idea to combine them, I think whats getting most of us is the loss of scale though. I mean Bertie is monsterously huge, and thus his gun should be howitzer with a revolving cylinder attached :D At least thats how its portrayed. It adds some of that ... ftw ... damn that robot gunna kill me to it. I think the…
ah scott you nailed it exactly right... the original sketch is an awkward pose, almost a 3/4 turn. the macquette is an awesome idea, i never considered that. the problem is very clear now, but i wonder what you do when you cant fill in all the blanks of a character. how do you decide how to texture something such as a…
when I was at EA Montreal on Ao2, it seemed pretty awesome, great studio and they managed time well with sprints. I think the overall coprorate EA monster image is far worse than the actual reality in most cases. people just love to hate on EA. in terms of rockstar, I have heard on bully at R* Vancouver they were crunching…
Gregg Braden's: The Divine Matrix talks a lot about the (A)ether as well. I like where your concept is heading. I am interested to see some of the concepts. I assume this will be heavy on environment since there are no mobs? A game that relies this much on how good the environment looks makes me very interested. I cant…
you know, once the monster jumps on your back, it's hard to shake him off. Livedoor was the biggest internet provider in japan... they got shut down within a few days, everything liqudated, because the guy who ran it pissed off a whole bunch of toffee nosed burocratic flesh bags by speaking his mind. Sony look set for a…