naah the whole point of coding is not doing copy&paste work and tedious manual text editing in masses! analyze what exactly you do with the shift, especially the f_check is a bit weird you want every start/end pair after another with a 10 frame break right ? your stxE is only written to once (on start) so it doesn…
1- Holes are too small, make it bigger like the reference pictures 2- This hole should be more "squarish" 3- There, it shouldn't be flat, there's a tiny slope 4- Make it sharper 5- I think the height is too high, , low it down 6- There's suppose to have a tiny line between them 7- Make it less curvy Hope it helps! :)
and the oscar goes to goliath "devil", excellent ! all are excellent An observalion number ..of the beast never used , read how they put the numbers according to squadrons , as I read the most Pumas started buy 1-4/1/.... 2-3-4-5 also some divisions used 4 digits like 7111 or 7001 etc etc .
Hey Ducky, the Relief-Parameter was removed in Version 5 and was replaced with a fully functional Tesselation and Parallax Occlusion Shader. Gojng to Materials -> Default -> Definitions -> [Your PBR Shader] -> Parallax Occlusion or Tesselation The Height Scale in Material -> Default -> Edit will create the effect then. You…
cheers for the repliez guys =D emil: agreed on the permission thing, just wanted to make sure i didn't give up after 5 min of crappy sculpting :P redid the pants, still kinda messy (i should prolly grab some ref sometime >_>)... and threw a bunch of blocks in there. that helmet thing is gonna be crazy :poly142:
Nice photos, few crits tho: 2nd from the top - you should have fit the whole bird on the picture. Same goes for the 4th from the bottom. It feels pointless to not show like 5% of the bird and gives the pic somewhat rushed and "i dont care" kind of feel. And the white parrot could be little bit more in center.
Available on Fab Showcase Video Contents: 1. Introduction 2. Initial Setup 3. Settings 4. Screenshot Maker 5. More 6. Changelog 1. Introduction Concept Art Shader 2 is a rework of the Concept Art Shader Pack, I created a few years ago. This new version not only improves the look, but also the usability greatly. It is…
Here is my version of this thing ,it works on Editable Poly only with no instances, it evaluates all the geometry in the scene/*****************************************************************************************************************Made by: Popescu Alexandru Cristian (KIKI) kiki_karon@yahoo.comScript:…
The issues you are seeing are rather from internal triangulation than anything else. I mean you have a few different mesh resolutions clashing here, there is only so much you can do. The position where the loops join make sense but its too many 5 star poles in the same spot. Would have to play with it on a computer to…
I'm looking for someone to make some 3D models based off some Starships from The Orville TV Show. I would like to start with one then commission more work if it goes well (total it would be around 5 models). I would like these in .obj format. These don't need to be super detailed, just usable in a game. The "Krill…