Based on my experience, it seems like you'll notice a performance hit faster with the larger resolutions and fewer actors before you would with a ton of actors at 128 pixel resolution. But that's texture memory and not directly related to just the probes, I've just never had any other issues with them. DX11 has a limit of…
LEV: Damn I was on that site at the beginning, but somehow missed that page. It 3 pictures that my 'rest of the internet' search didn't find, so tx again. _____ A friend has started a sculpting class and has to do 20 heads and I thought that might be a fun / good idea for me to try. I’ve never actually done a series of…
A lot of it has to do with personal tastes, when looking at concepts try and figure out what you enjoy about it. Is it the shape? The way it is rendered? The colour?. It gets pretty abstract for me at times. Like I'd enjoy how a person would render worn armor with a couple strokes (and then realise I just enjoy simplistic…
The road wheels really seem to be eating up an excessive number of polygons. I'd leave the top of the cylinders as solid, with the normal map supplying the more complex geometry. Depending on the final scene, you can probably limit them to cylinders with 8 or at most 12 sides, rather than the 20 you are currently using.…
OK, this one is kind of general and long winded, but it took me a while to figure out. Would be happy to know of a better way for sure! When importing hard edge graphics such as a vector file into PS, don't use the import dialog to resize smaller and import the file. This will use PS normal default sampling AFAIK, and…
explain: (first week of game being on sale) customer1 pays 60 dollars new game store rev=60 brings back after beating it gets 25 dollars (or less) store rev=35 customer2 pays 55 dollars for used game store rev=90 brings back after beating it gets 20 (assuming next week or period for trade-in price drop) store rev=70…
You can rasterise all the graphics in high-resolution, but this will obviously increase the download size of your game. You can ship the game with the vector graphics -- which are much smaller in size -- and rasterise them to textures during the game startup, taking into consideration the screen density of the device that…
After
designing the whole station, I went back to detailing the hangar. The deadline
for my school’s assignment is tomorrow, so I try to focus on the most important
parts. This is why only the main area of the hangar is detailed. I have even designed
the doors in order for them to work properly, however there is still…
I don't play TF2... actually I don't have a truly favorite game I play all the time. I was heavily into StarCraft for a short time (before realizing that not only do I suck, but I will always suck when playing online unless I play the game 24/7 like they do). I do love Portal, but that game doesn't have much replay value.…