Remember that a lot of detail doesn't need to be there, at all. It can be done via local maps. Your phone booth for example, I find it highly odd that you insist on modelling the numbers, the coin slot, the return coin lever and indents, yet you clearly have some harsh curves on the actual model itself...? Looking at the…
I love your modeling work but I will reiterate what StrangeFate said. There seems to be no focus at all. The main issue as I see it is that there are too many points of light. It distracts my eyes and actually confuses me a bit. The lights on all the crates are reeeealy distracting. If you don't want to get rid of their…
Great progress guys! It's nice to see others sticking more to the reference! I felt asymmetry could have definitely helped making the result more interesting, but I got lazy. I have so many questions about your work :) @PaulJChris How do you manage many objects in a scene? I feel overwhelmed when using blender and decided…
Modeled from concept art or own design? EDIT: As an aside - back in the day, had attained experience in a military context handling/operating various weapon systems so from my perspective your example, has disproportionate elements that when placed in a real world setting, would practically in terms of basic ergonomics be…
to trigger a 90 versus 180 degree turn around animation or something in between, it mostly depends on how many unique animations that you want to make. of course you could create a unique animation for 70 degree or 125 degree but you probably find diminishing returns. if high believability is what you are after, then…
I am sorry for my post. It does a bit too much harsh probably. Substance definitely deserve some credit for sure for trying to make new generation of texture tools and they did succeed in that. I use their products every day after all. All other alternatives are worse, no doubt. It's just me feeling frustration with their…
Weekly Update #11 Hi Polycount! I wanted to kick off 2018 by showing you Strawhart’s first official teaser trailer! https://www.youtube.com/watch?v=qGwQyat1H-I We’ve put a bunch of work into the game and the trailer, so it’s really gratifying to finally get to put it out into the world! We rendered most of the footage you…
Your portfolio really doesn't have a focus at the moment - a few pieces in several different media. You should think about what you'd like to do and focus the portfolio. I don't know the requirements or coursework for your college(s) of choice, but what they generally want in a student is passion. For your 3D models,…
BIG OOOOOOOL' UPDATE! http://crazyferretstudios.com/public/PhysicallyBasedLighting_v1_03.upk Have just put in a basic layering system! you can now have four different material layers which can be defined in the following ways! - Albedo Colour: choose your materials base albedo. use texture on/off set to 0. - Albedo…
haha yeh! but decided to put a pause on the painting. I don't feel like i'm learning anything from it and having a hard time making any progress with it because of my lack of knowledge. I need to go back to basics and also I need to reread that androidarts tut. These are just some of my notes I have no idea if they are…