Hey guys! I went for a different approach for the Mars surface, I hope that's fine and that you like it :) It's kind of a miniature! View from the surface Ole / ArtStation (Edit 26/9/17: Uploaded new, colour-corrected images)
The sand looks good! I would make the tire marks look less consistent through the sand. It's a very soft surface and at some points it will dig in more and others it won't. Right now it is very even and flat across the surface.
Yes they exist. What is probably throwing your eyes off is the teapot on the right has no normal information. A very rough surface like such would have quite a bit of surface detail. Sand blasted metal would appear this way.
Excellent work mate! Fits within the game and looks good,If i were to offer 1 slight crit is that the surface of the plade perhaps is a bit too clean. could use more surface variety, aside from that it looks good.
Looks pretty cool to me so far...much better now that it's not too low poly. +1 vote for using subdivision surface models for many parts of an object like this (using turbosmooth or some other subdivision surface technique).
If I have to sculpt some of a hard surface, I will take it to zbrush, remesh it at an appropriate res, divide and project to get the hard surface back onto the new and evenly distributed mesh, then sculpt. Kind of depends on the thing in question though.
I'd say work on getting the base cookie looking good before adding the sesame seeds. Study your reference more closely to start with. look at all of the subtle curves and bends and rises in the shape of the cookie. Details like how the dough in-between the holes has risen up to form little hills, or how the cookie tapers…
Hi! Perhaps I should have kept it more digestible, like: 'With an high to lowpoly approach, I would closer match the highpoly and improve the highpolys edges/shading'. But as so often with this 3D stuff, I find there's not an 'one and only way', but different options that can be combined based on the situation. And when…
Really impressive work! I guess you use Zbrush, so do you mind telling me what brushes do you use to make neat surfaces and the surfaces joints as in the armor, for example, in the armor or the arm? Thanks!